How to optimize a lot of sound on one scene? Please help
jorkos
Member, PRO Posts: 353
Hey guys, all help is appreciated. I have a scene with 52 chunks of audio, all of which can be called upon depending on some random variables. These audio chunks are a few sentences each. What is the best way to optimize scene loading in this kind of scenario? For example should I be spawning actors that call up the sounds when they are needed?
Overall i'm wondering how audio impacts performance? Thanks for any tips and recommendations.
Overall i'm wondering how audio impacts performance? Thanks for any tips and recommendations.
Comments
-Use the sound behaviour not music
-Don't use a constrain attribute repeatedly if this can be avoided
-Don't unnecessarily spawn and destroy actors, keep it in one actor, in one rule.
Max