Rotating to it's original position
charliehgreen
ArizonaMember Posts: 233
Hello,
So I was wondering how can I do this. I want to have an actor who's rotating to come to it's original position once it reached it's spot.
For example: I have an actor who spawns from the sky and while falling from the sky to the center of the map, it's rotating (spinning). BUT! once it land in the center I want it to stand straight in it's original straight standing pose. But once it reaches it's spot and stop moving, it'll stop and stand at what ever position it stopped spinning in.
How can I make it stand at it's normal 0,0 position once it reaches the stopping point?
So I was wondering how can I do this. I want to have an actor who's rotating to come to it's original position once it reached it's spot.
For example: I have an actor who spawns from the sky and while falling from the sky to the center of the map, it's rotating (spinning). BUT! once it land in the center I want it to stand straight in it's original straight standing pose. But once it reaches it's spot and stop moving, it'll stop and stand at what ever position it stopped spinning in.
How can I make it stand at it's normal 0,0 position once it reaches the stopping point?
Comments
If you don't like it suddenly snapping to 0° (as the above example would do) you could interpolate it from whatever position it finds itself in to 0°.