Publishing iPad Project to iPhone - resolution independence question...

DigiChainDigiChain Member, PRO Posts: 1,288
Ok, so my project is built using iPad settings.
I now plan to publish an iPhone version (not universal) using crop mode.

How do I make it enable retina when pubishing iPad project setup as iPhone? Do I just select resolution independence within the iPad project (even though it'll be for iPhone???).

Cheers

Comments

  • gamesfuagamesfua Member Posts: 723
    @digichain maybe i'm crazy and i hope someone corrects me if i'm wrong here, but i wouldnt even click resolution independence. If your graphics were already made for iPad then they're probably already hi res for iphones smaller screen. The main idea is to just ensure graphics are double their intended size for retina. So if my character is supposed to be 50x50 then i need to make sure its 100x100. But again since your project was iPad i imagine those graphics are already large as it is.
    I'd double check this but my instinct is to just leave it unchecked.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    @anatomyofdreams -
    What I've actually done is reimport all the graphics at half the resolution of the ipad project (so they are 1048x768) which is essentially iPhone retina.

    My fear is that if I try to publish and there aren't both 'retina' and 'non-retina' images then Apple will just reject it.
  • gamesfuagamesfua Member Posts: 723
    @digichain I can tell you from my own experience that Apple has never rejected my iphone apps. I've never used resolution independence because I'm just a paranoid guy who doesn't like computers automating processes for me. It's unhealthy, what can you do haha! But anyways, I've always just imported graphics that are double the intended size, brought them into GS, and then just change the actors size to half the imported resolution. Every single time Apple has taken my apps. Not a rejection yet. It's up to you and you can definitely get a second opinion, but I can assure you that I've never had a problem yet. Good luck! :)
  • artfishartfish Member, PRO Posts: 369
    My understanding is, as long as it's full screen on the 5, it's not going to get rejected.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Thanks guys. I'll submit without resolution independence and see how it goes.
  • gamesfuagamesfua Member Posts: 723
    @digichain you'll have zero problem! So don't worry :)
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