New Ideas
harrywatson
Member Posts: 61
So far haven't seen 'NEW IDEAS' , or , GREAT DISCOVERIES as topics
on the forum. So let me start a great new discovery - or idea.
Lets post our triumphs! For example:
"I made a robot today using just 'change image', he/she flys about
knocking balls off platforms. When the balls are knocked off and fall
down to the bottom of the 5000 scene. The gate opens!"
Well not yet. The balls will conceal collectables. The total
sum of collectables will open the gate. Basically I don't
enjoy platformers so it's the perfect challenge for me to make one.
My little robot is in flight. left right up - gravity is down.
Atmosphere is great. Collisions quite good- not there yet."
That's what I mean I think, talking about ideas.
Happy Day Harry
on the forum. So let me start a great new discovery - or idea.
Lets post our triumphs! For example:
"I made a robot today using just 'change image', he/she flys about
knocking balls off platforms. When the balls are knocked off and fall
down to the bottom of the 5000 scene. The gate opens!"
Well not yet. The balls will conceal collectables. The total
sum of collectables will open the gate. Basically I don't
enjoy platformers so it's the perfect challenge for me to make one.
My little robot is in flight. left right up - gravity is down.
Atmosphere is great. Collisions quite good- not there yet."
That's what I mean I think, talking about ideas.
Happy Day Harry
Comments
I was trying to make a vertical 'progress' bar on the right of the screen. There's 13 'levels' so was trying to get the art right to show that scale, and make a marker move along the scale to show progress.
It was taking ages and was very tedious
Then I remembered the replicate behaviour and made two actors. One is for the 'scale' and replicates 12 times to make 13.
Then I created a 'marker' graphic. I already had a variable for whatever level you were on, so just used that to judge the amount of replicated graphics needed.
It just works!
You can see it on the right hand side of the screen here:
QS :
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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I'm happy to share most of what I 'discover'. Agree with you falling box though, if there is something you want to keep - keep it.
Now don't hit me, I'm only a four week old baby at Gamesalad, so here goes with
two things; I created a non-visible 'floorZone' actor, which 'zoned' above the 'floor', turns my wee robot from a rocket, into a thing with a wheel, zooming back and forth.
Everything else is an 'airZone' actor which might be unnecessary as I could say:
robot > overlaps > background > change image. Mind you 'airZone' could be handy
later for changing density if my wee character needs to go swimming.
Then: Seeing that I'm not up to making an itinerary yet for a point and click adventure,
I'm working on a list of things-scenarios that would make it interesting. Feel free to add to this list.
-Collectables -no next level until all collected - hide them in the graphics.
-Shoot ONE bad guy -next scene - level loads automatically - Surprise!
-Mini Maze - Create small circuit of scenes that may contain the above two with only one way out.
-Herrings > colour > Red. Animations to frighten or amuse which are fired amongst
potential collectables or fake doors or 'ways out' (have to be good enough to come back to and not annoying).
Anyway too much chit chat in a lot of 'point and clicks'. That's my opinion. Who reads it all anyway? If it's not a hint give it the boot.
Happy Day H
The most fun you can have, other than actually *finishing* a game is to experiment and try out new things.
When you work out how to do something that's been bugging you a while, there's a huge sense of accomplishment!
Best of luck to you, sir!
QS =
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io