Anyone tried to make an On Rails game?

UtopianGamesUtopianGames Member Posts: 5,692
edited October 2013 in Working with GS (Mac)
Hey Guys,

Made this yesterday to test a few things and wondered if anyone here has made an on rails game with GS?

On Rails is basically games in which the manner that the player travels around the scene is pre-determined on a line, as if on rails.

Got me thinking about one of my favourite games House of The Dead :)



Darren.

Comments

  • BazookaTimeBazookaTime Member Posts: 1,274
    Looks nice.
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    You made that yesterday? In a day?

    I think the recent words from @gyroscope fit here: "Hmm, it's people like you who make me want to give up..."
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited October 2013
    Think it took me around 3 hours (had a client in the morning) but remember i have been working with GS for a very VERY long time and i didn't do any art.

    Darren.
  • dayofjackaldayofjackal Member Posts: 111
    Never have but can instantly think of a few ideas. Great work @DeepBlueApps. I noticed on your youtube channel theres a rollingbones universal video? You updating the template?
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    It does look cool, and I'm not really gonna give up :P
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited October 2013
    @dayofjackal Yes i have finished updating Rolling Bones template to universal so we will upload it very soon now.

    We had to hold back until GS fixed the -scene camera rotation bug (well tbh i made it again with a work around that was not needed in the end because GS fixed the bug 3 days after i spoke to them Kudos GS Team).

    @KevinCross I know m8 not till you finished that Bejeweled template at least :P been following the thread btw.

    Darren.
  • dayofjackaldayofjackal Member Posts: 111
    @DeepBlueApps Cool, will it apply to the full game template too? Always liked that game
  • jigglybeanjigglybean Member Posts: 1,584
    Great work. Used to love house of the dead. Also reminds me of Star Wars Trilogy Arcade

    Like Balls? Then click here! We've 100 coming soon

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    That looks cool. I never really thought of doing an 'on rails' game with GS, but it seems like it would work out fine from your video, cool idea!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Looking good.. always love peoples early test projects... just wish yours didn't always look so damn polished... :-/

    Not attempted any 'on rail' games myself, though it'll be interesting to see what others have put together.

    House of the Dead was the classic example... also loved Virtua Cop.

    When 'Resident Evil Umbrella Chronicles' came out on the wii... It annoyed the hell out of me cause it was on rails and I wanted more of Resident Evil 3, (which to me had been the only other worth while Wii game I played other than Wii Sports)...

    I also remember a great 3d stickman first person shooter that was on rails... that was great.. just tried searching for it, but there are a million bad versions out there.. All black and white but with 3d perspective done in Flash about 10 years ago now. Long before Flash had 3d buttons..

    The 'on rails' aspect could make for an interesting touch game and allows for some classic one button/swipe gameplay that lots of people are after.

    Good luck mate.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Just a thinking out loud moment you could mix up the control visuals for each zone.

    Stars for the swipe, a circle for the find, place bombs to blow up the boss.

    Zone 1 swipe to kill zombies, zone 2 find 6 hearts, zone 3 tap on a boss enemy 100 times.

    Darren.
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