GameSalad Radar Detection - Free project!
Braydon_SFX
Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
Tired of using dozens of Constrain Behaviors for multiple objects on a Scene when you want to use the Magnitude function inside GameSalad Creator? Tired of having all of the attributes for the Constrains? Well no longer! With GSHelper Radar Detection, you can simply place an actor on the Scene, add a condition to an actor, and you’re set to go!
Use radar to inform the player if they are too close to something. A great example of using magnitude using Tables and Table to Table references within rules.
What's the best part? Only two Constrain behaviors are needed. It doesn't matter if you only have one radar point, or 20. The system takes care of the rest! And it's so simple to edit! Watch the video below for a demonstration!
Press Preview. Sit back, watch and relax.
NOTE: This demo currently only runs in the Nightly Build application. You must have GameSalad Pro in order to use this project.
Download now over at GSHelper.com!
http://gshelper.com/shop/advanced-game-functions/gshelper-radar-detection/
Enjoy!
Use radar to inform the player if they are too close to something. A great example of using magnitude using Tables and Table to Table references within rules.
What's the best part? Only two Constrain behaviors are needed. It doesn't matter if you only have one radar point, or 20. The system takes care of the rest! And it's so simple to edit! Watch the video below for a demonstration!
Press Preview. Sit back, watch and relax.
NOTE: This demo currently only runs in the Nightly Build application. You must have GameSalad Pro in order to use this project.
Download now over at GSHelper.com!
http://gshelper.com/shop/advanced-game-functions/gshelper-radar-detection/
Enjoy!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Comments
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- Thomas
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@Braydon_SFX Nicely done, Bray; neat use of magnitude in place of constrains. :-)
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