A fix for seeing black squares in 0.10.4

HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
edited October 2013 in Working with GS (Mac)
If you are publishing in 0.10.4 and seeing black squares it may be because you are using a transparent "null" image.

It looks like completely transparent images are displaying as black squares. You can get around this by adding a 1% opacity, 1 pixel dot to your "null" image inside your art software. And then re-import it to GS.

EDIT: or this is a change in iOS7, not necessarily 0.10.4. But either way, you can fix it :)

Comments

  • gamesfuagamesfua Member Posts: 723
    edited October 2013
    @honeytribestudios this is terrifying! Do we know if this is with all users?! My game has a million instances of invisible actors and alpha channel zeroes.
    Not sure if that's what you mean.
    In every ad hoc i've created i've never seen a black square yet though.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    edited October 2013
    @anatomyofdreams Relax :) Alpha settings are fine.

    What I mean is a 'null' image. So an image that is all transparent space, maybe 4x4 for example. So just saving an empty space as a transparent png.

    These can be useful for assigning to objects make things invisible. That way you never get a white square if there is a slight pause in loading an image if you are not preloading it.

    Previously they were fine but now display as black rectangles unless you do what I mentioned above.
  • gamesfuagamesfua Member Posts: 723
    Well I hope GS can address this somehow- whether it's their issue or ios 7. Your solve, I'm sure, will help a lot of people! So thanks!
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