Text Based Adventure Games?
ADSentertainment
Member Posts: 397
Just curious, has anyone ever successfully made a text based adventure game in Gamesalad? I wanna try and make one myself, but I wanna see what others have made. By text based, I mean like, Zork.
Having trouble with your game? Sounds like a personal problem.
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Hi @ADSentertainment For interest, I've got a text adventure concept I started a couple of years ago but it's way down the list of games I want to get around to finishing...so not exactly what you're asking, nor much help, I guess... but hey, go for it! A text-based adventure has it's own problems compared with other types of games (but then I guess they all have) but enough to say, GameSalad is more than capable of handling this type of game. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
What stopped me was the way that GS handles text input (as in the whole screen becomes the text box) and the lack of custom fonts, and the lack of PC output.
The logic itself is pretty simple to do.
So I have a couple of half-finished text adventures done in Unity at the moment. Which is fun
QS =
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
So no keyboard input at all but a line, or lines of one word buttons that you press to build your string. I guess you'd want lots of them on the screen, and for them to change depending on items you might be carrying, so having the word "dig" won't show if you don't have a shovel in your inventory.
Having trouble with your game? Sounds like a personal problem.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Having trouble with your game? Sounds like a personal problem.