Particle vs pixel explosion collisions
Megaemman
Member, PRO Posts: 72
I have to scenarios and two problems the first scene is based on pixel explosion where the pixel actors would emulate and explosion by going to the location of the the actor , unfortunately when you have two or more actors the pixel actor can not keep up, so i decided to use the particle behavior (second scene ) and it worked pretty decent but, once the actor is destroyed when ever the missile actor overlaps the area where the actor for the explosion is placed it still creates the particles.
https://www.dropbox.com/sh/veofwulz4yrzf39/Oxezxn805f (have them in seperate scenes)
So my question is for the first scenaro is there a way to get the pixels to follow the current actor or designate the pixels to that actor so it can create the explosion when it collides with the missile, and for the second scenario is there a way to turn off the particles once the actor is destroyed i tried boolean but it just made the pactles react simultaneously.
https://www.dropbox.com/sh/veofwulz4yrzf39/Oxezxn805f (have them in seperate scenes)
So my question is for the first scenaro is there a way to get the pixels to follow the current actor or designate the pixels to that actor so it can create the explosion when it collides with the missile, and for the second scenario is there a way to turn off the particles once the actor is destroyed i tried boolean but it just made the pactles react simultaneously.