Performance Stats! *Picture Inside*
charliehgreen
ArizonaMember Posts: 233
Ok!
So I'm having an issue with my images rising too high and causing my game to lag. But! If I have the actors/enemies destroy once they're destroyed, shouldn't that clear up images space?
I would think so but the number stays high
What should my numbers look like, and how can I help manage them?
This small amount will cause hell.....Sometime.
Picture:
Picture:
So I'm having an issue with my images rising too high and causing my game to lag. But! If I have the actors/enemies destroy once they're destroyed, shouldn't that clear up images space?
I would think so but the number stays high
What should my numbers look like, and how can I help manage them?
This small amount will cause hell.....Sometime.
Picture:
Picture:
Comments
Outside of GS implementing some sort of memory release behavior (would do wonders for my game that changes pics of an object fairly often) there is not much you can do.
Well assuming you resized your images already.
513x513 dimension image will round up to 1024x1024 in the engine and use 4x the memory than a 512x512 image.
Great well doesn't this suck. I guess I'll have to figure out some way around it.....