Looking for templates and two initial questions
EwanG
Member Posts: 2
Have been struggling to get up to speed with the tool for a few days now. Finally had time to watch the recommended tutorial video, and it starts off by showing the templates that come with the game. Um... the version I downloaded for windows has no templates (that I can find). Searching the forums I haven't been able to find the templates available anywhere for DL - but a number of links to other folks templates. Are the free ones somewhere and I just can't find them?
I am looking to GS because my current tool gives me the ability to create desktop games (PC/Mac/Linux), but I think I'm not doing as well as I could if I could get into the mobile space, or get into the Win 8 store. It looks like GS will let me do that, assuming I can figure out how to even get one of my simpler games into the tool.
Speaking of which, here are the things I'm trying to figure out that I hoped a template could guide me with:
1) First game I want to port (simplest) is a visual novel/choose your own adventure. In my current tool I have a splash screen, you can touch or click anywhere on that to get to the main menu which lets you start a new game, load an old one to continue, set sound volume, or quit. I figured out how to load the splash screen as a background, but then can't find an appropriate rule. And I'm confused (at best) on how I am going to save the users variables to allow them to resume a game.
2) Related, how do I go from one screen to another.
I am looking to GS because my current tool gives me the ability to create desktop games (PC/Mac/Linux), but I think I'm not doing as well as I could if I could get into the mobile space, or get into the Win 8 store. It looks like GS will let me do that, assuming I can figure out how to even get one of my simpler games into the tool.
Speaking of which, here are the things I'm trying to figure out that I hoped a template could guide me with:
1) First game I want to port (simplest) is a visual novel/choose your own adventure. In my current tool I have a splash screen, you can touch or click anywhere on that to get to the main menu which lets you start a new game, load an old one to continue, set sound volume, or quit. I figured out how to load the splash screen as a background, but then can't find an appropriate rule. And I'm confused (at best) on how I am going to save the users variables to allow them to resume a game.
2) Related, how do I go from one screen to another.
Comments
2. You can go from one screen to another by using a Change Scene behavior. (Ex. When Key "A" is pressed, change scene to Menu)
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Darren.