Should Gamesalad offer a Subscription model to increase Pro users?
jigglybean
Member Posts: 1,584
Just as a thought really, Unity3d has just made the switch to charging $75 a month per add on, coming with all the updates etc.
Yes, you could argue that Unity is very expensive(it is!) but some people are still put off going Pro by the cost, despite it being cut in half in recent history.
A subs base model could increase user base, give Gamesalad guys a steady stream of income and increase its Pro base by a large number.
Personally, I am waiting for the Windows update before I go Pro as it's missing so many features on the Mac version in 10.4 but as more and more people look to creating games and apps, I think it's a sensible way to go.
Thoughts?
Yes, you could argue that Unity is very expensive(it is!) but some people are still put off going Pro by the cost, despite it being cut in half in recent history.
A subs base model could increase user base, give Gamesalad guys a steady stream of income and increase its Pro base by a large number.
Personally, I am waiting for the Windows update before I go Pro as it's missing so many features on the Mac version in 10.4 but as more and more people look to creating games and apps, I think it's a sensible way to go.
Thoughts?
Like Balls? Then click here! We've 100 coming soon
Comments
Chakku
Until that day, leave it as it is.
After that you can put away $25 per month and then you are set for the next subscription period when it arrives.
$300 works out around $25 a month so if a sub was set around $30-$35, it might be more attractive to the end user. Yes there is always that problem people will sign up for a month and go but that's life. Or GS could add in extra terms for a 3 month commitment.
But yes, I am guessing being in 'Beta' is not attractive.
Like Balls? Then click here! We've 100 coming soon
so in my opinion its up to the gamesalad administrators, not for us to decide and discuss about.
GSINVENTION FREE TEMPLATES
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Scrap free publishing and charge 50 dollars for each app published. Keep pro subscriptions as a value proposition for the developers who publish more than 6 apps. Bingo... Everything's solved.
Gamesalad make more money..without shafting their loyal pro users... The publishing server loads go down... Thus saving GS money... And the amount of shite published goes down too.. Helping to improve GS reputation and image. Free users dont have to pay 300 bucks to publish a game... Just 50. Win, Win, Win.
The only losers are the free users that never want to pay for anything... But is that necessarily a bad thing.
Seems to be the way to solve the issue and many other issues if you ask me
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I think that your cars are far to expensive and and I dont like that. You should lower your price and make it subscription based, lets say $75 a month. Think about how many people would drive your cars!
Yours Sincerley
Christian
Adobe, Microsoft, Unity have all gone down this route and it almost sounds as if you don't want GS to expand and grow with more active members taking advantage of PRO features but deciding to subscribe instead of shelling out $300 in a single hit.
Like Balls? Then click here! We've 100 coming soon
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Now lets close this discussion down.