how can i do this - working with player positions
CodeMonster
ACT, AustraliaMember Posts: 1,078
the image below shows a HUD for an rpg game, but in the area where the character is supposed to be, (should be very obvius) i want the camera follow area to be in the center of the hud, so its like playing an rpg game on a gameboy, but the camera controll area wont do this, any help would be great. thanks
Comments
I hope I understand your question..
@nir3112
GSINVENTION FREE TEMPLATES
you can create another actor that will be on the screen and will be invisible and create this rule:
when player overlaps or collides with this actor >player can move (drag the move action)
i hope its good..[=
GSINVENTION FREE TEMPLATES
GSINVENTION FREE TEMPLATES
Click on Scene in the Inspector, then Attributes. Click on the disclosure triangle next to Camera, then the triangle next to Origin. Adjust the Y value as you want, and you're done. (You can also accurately adjust Size and Tracking area here as well.)
Edit: I've just realised you're using the Windows version of GSC… hopefully it's similar to Mac as described...
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