How to integrate the iAds banner

BasGoodboyBasGoodboy Member, PRO Posts: 310
Hey all,

Since I'm planning to become Pro soon, but first wanna finish the complete game I have the next question, which is very important for me to finish the graphics and technics for my game.

I want to make the game free and use the iAds banner. My game will be released for iPhone only at first. I heard the iAds banner can be set to 320x50, which I held space for on the main scene.

Do I need to have the banner on every scene? Or will it be on every scene? Or is it possible to have it only on the main scene, where the players will be the most? If yes, does this change money making big time because other scenes won't have the iAds?

This is essential for me for completing my game.

Best regards,

Goodboi Gamestudios | Monster Jumper now on the App Store

Comments

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    @GSHelper has an excellent video on this. With some simple searching on the web (aka, google and youtube) you would have found what you are looking for. Please do research before seeking help as many of the questions you have I am sure you can find an answer to as someone else has already asked. I will provide the link for you!


  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    @KillerPenguinStudios thanks for the vid. But I saw that one already. It doesn't answer my questions and honestly can't find answers on my questions anywhere. This shows how to integrate it in the game. But I am worried about the fact wether the iAds banner will be visible on every scene or if you have to put it in per scene.

    I only want it on the main scene, that's why. And I want to know it makes a big difference by income not putting it on every scene, if that's possible anyway.

    Goodboi Gamestudios | Monster Jumper now on the App Store

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    Got cha! It is per scene. What ever scene you want the iAds to spawn on, you put that banner spawner on that scene. There's also rules you can put in to remove the ad banner and respawn it. Hope that helps!
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @BasGoodboy, you said:

    does this change money making big time because other scenes won't have the iAds?

    Just so you're prepared, in my experience, iAds generate a little extra money, but I stress "a little". They are not a cash cow.
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    @KillerPenguinStudios and @jamie_c thanks a lot guys.

    @jamie_c still a bit confused about what marketing strategy is best. 0.99cent a buy or iAds.

    Goodboi Gamestudios | Monster Jumper now on the App Store

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    edited October 2013
    Not a problem @BasGoodboy!

    In regards to your question on which marketing strategy is better, there's not necessarily one way that's better than the other. All depends on the market you are aiming for and sometimes you might have to switch it up if one way isn't working. To give you an idea, here's what I did in my most current app that is currently awaiting review. The app is free with in app purchasing and iAds. You can unlock all content AND remove all add for $.99. This allows me to generate revenue from the ads if they choose not to pay and if they do choose to then I'm making revenue from the purchase.

    I don't have this in my app but you could also have PlayHaven running in your app as well as the ads. Just a thought!

    Hope that all makes sense and gives you some ideas! :D
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @BasGoodboy, I agree with the KillerPenguin, there is not really a 'best' way to price and market your app that works for everyone. You have to decide what suites your needs and probably test some different strategies over time to see what meets your needs.

    So far I have a free and paid version of my app. The free version contains both iAds and Playhaven ads. The paid version is exactly the same as the free version except it is 100% ad free. To date I have a few dollars in iAd income (like $5), none in Playhaven and I've received a couple payouts from Apple for straight up sales of the paid version of the app. This works fine for me as game development/publishing is not my main source of income nor do I want it to be.
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    @KillerPenguinStudios that's no bad ideas. Altho I have the feeling Playhaven doesn't work for anybody.

    @jamie_c $5,- in how much time?

    Goodboi Gamestudios | Monster Jumper now on the App Store

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited October 2013
    Roughly 5 Months...

    It's just one banner ad on the start screen, I didn't want to overload the player. I don't really expect to ever get much income from it, more of a test than anything.
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    @jamie_c okay. That's still not much. But start screen will be skipped fast ofcourse, so not much chanses on a big income then. But I reckon it's not much of an income anyway. As long as I can get my investments back.

    Goodboi Gamestudios | Monster Jumper now on the App Store

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