Less downloads and sales since iOS 7

I'd say that in the last month to six weeks my downloads and sales have went down and was wondering if anyone was experiencing the same. Downloads have decreased about 50 percent and also revenue down 75 percent. All revenue comes from in-app purchases. I haven't made any changes or updates during that time. The only thing I can think of is iOS 7, so I was wondering if anyone here has also experienced a decrease as well.

Thanks

Comments

  • darrelfdarrelf Member Posts: 243
    Exactly the same for me - about a 40-50% reduction in downloads and in app purchases.

    My game has been out since May. Version 5 has just been released so I've been busy adding content and it is highly rated. Of course it could just be normal and in line with a slip in the search results for key search phrases in the U.S app store.

    Interestingly when downloads were first hit by the pretty sudden drop, it was maintaining the same ranking positions (I use App Annie) so at first I thought everyone's downloads were down - but now my ranking positions are down signifcantly :-?
  • games4fungames4fun Member Posts: 185
    Have your downloads and sales increased since your update?
  • squirrel42squirrel42 Member, PRO Posts: 195
    @games4fun You say you have made 'no updates during that time', have you updated your game so it is compatible with iOS7? Previous versions of GS games randomly crash under iOS7, could this be contributing to a drop in income?
  • darrelfdarrelf Member Posts: 243
    Have your downloads and sales increased since your update?
    Version 5 was actually released overnight so too early to see impact. I did the iOS7 compatibility update as soon as the new version of Creator was released but downloads haven't recovered.

    It may just be the norm i.e. a game being out for a few months will inevitably drop...
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