recommendations for marketing
aitorv21
Member Posts: 71
Hi,
I make a game free (with iAP) and other by 0,99$, the next month I'll go to buy the gamesalad pro. I have questions, by example, what type of marketing I should do of my apps? (youtube, facebook page, facebook ads, twitter...) more? where? In what pages I can promote my apps free or low cost? What is the best way for marketing of apps?
Thanks in advance!!
I make a game free (with iAP) and other by 0,99$, the next month I'll go to buy the gamesalad pro. I have questions, by example, what type of marketing I should do of my apps? (youtube, facebook page, facebook ads, twitter...) more? where? In what pages I can promote my apps free or low cost? What is the best way for marketing of apps?
Thanks in advance!!
Comments
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I posted this thread http://forums.gamesalad.com/discussion/60265/facebook-promotion-some-useful-tips#latest with some facebook tips. Of course, a 'Like' does not guarantee a sale.
When pitching your game to the media, you need to give them a 'story' or background that they can tell into a reason to give your game coverage. Simply sending them emails with a PR release attached will get you know where. They get hundreds.
Stand out, get to know those who write for the gaming press, network and remember ALWAYS to give them a promo code if you expect them to review it.
Like Balls? Then click here! We've 100 coming soon
My conclusions is: There is no silver bullet. I see only 3 option for success.
1. Spend as much time at marketing as on development. Do everything you can, but mostly try to build relationships with important people, like reviewers. It requires a lot of time, luck and something else. I mean, not every guy can find a girlfriend, cause this requires not only x amount of work/time. What I mean, is that putting a lot of time in building relationships with someone don't guarantee I success, but I still believe that if you'll put such amount of time in marketing, you'll see a result.
Requires: (good or better app + a lot of time on marketing)
2. Hire someone to do marketing. It cost a lot of money but I do see why. The value of good marketing people, is that they not only know where to write, but they already have those valuable connections and relationships that was build for moths or years. I believe most valuable marketing people will not market every game, cause their value to reviewers is that they serve as a filter for crap and mediocre games. That's why reviewers open mails that come from a good marketer, and if marketer will start to send mediocre apps for review, they will lose value for reviewer and reviewer will just start to ignore their mails.
Requires: (good or better app + a lot money)
3. Just aim for Apple/Google Store feature spot. Which basically mean, make an awesome game. I do advice to spend some minimum time marketing it, like making threads on toucharcade, using prmac, etc. I believe, site and trailer is required even if you don't want spend time on marketing. If you're making a crApp, then you can ignore site and trailer. But making money from crApps, is another topic, which I didn't researched, that well.
Requires: (excellent or awesome app + a bit of time for marketing)
I do want to remind, that this is only my opinion. And I'm yet to release my first game with a chance to success, that can test some of those methods. Also a want to point out, that I'm basically talking about premium apps. Their is probably a better strategies if you're making Free + iAP or Free + Ads.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Where you go to promote your apps?
@jigglybean I am Spanish but I want to focus on international media. What do you recommend? Thanks by you tips, I mean a Facebook Ads, the user click in the ads and go to download the app.
If you still interested in a game I'm working on, here's the link http://sectorzerogame.com
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I also managed to dig up this link - the editor of Pocket gamer, a leading mobile site gives tips http://www.gamasutra.com/view/news/201192/Video_Getting_your_indie_game_noticed_by_the_press.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+GamasutraNews+(Gamasutra+News) and worth watching
Like Balls? Then click here! We've 100 coming soon
I would also recommend watching this video it is awesome indeed. And if you want some more videos about marketing. Here you go.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.