How Do You Get Your Funding For Your Games?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
Hi, I'm just curious about this question, which method do you do to get your funding for your game?

- Hunter

Comments

  • BellowBellow Bartender Member, PRO Posts: 227
    Kickstarter is risky without big and good project i dont wanna miss my chance with kickstarter. If i got very good project i will start kickstarter but if not i will save my personel money and use it.
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    I would imagine most people here don't require funding, especially if they're working on their own games. Apart from time, and the different license fees it doesn't cost me a thing.
  • -Timo--Timo- Member Posts: 2,313
  • iamcarteziamcartez Houston, TexasMember Posts: 648
    Right now it is personal. I'm allowed to use about 5% of our income on development and it works and gives me the budget I need right now.

    Plus this lower budget is forcing me to learn Photoshop and Marketing myself.
  • SocksSocks London, UK.Member Posts: 12,822
    I would imagine most people here don't require funding, especially if they're working on their own games. Apart from time, and the different license fees it doesn't cost me a thing.
    I think he means to buy in design elements, artwork, animations, music, sound FX . . . etc.

    But generally speaking I'd agree with you in that the majority of games don't need any funding at all, I think you'd have to be doing something pretty large scale to warrant a Kickstarter campaign.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited October 2013
    Everything I make, either from project help or actual funds from app units sold, goes into a business account. A portion of that amount I use for my own personal purchases, but the majority stays in there for future game needs like art, music and sound.

    I think it's important to treat this as a business, rather than a "I get all money that comes in and I can spend it on all that I want."
  • megapowerskillsmegapowerskills Member Posts: 32
    I'm currently doing graphics for other peoples apps full time. Any spare time goes on my own app projects. I don't require funding for my own projects as I do everything on them.
  • BazookaTimeBazookaTime Member Posts: 1,274
    I do as much as I can on my own and then use personal funds to pay for things I need help on.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited October 2013
    I am partnered with @RP he does the art and I do the coding? we design the games together. We both have media backgrounds so we do our own videos, music, FX and motion graphics. We don't use outside help for anything so we only invest time and no money in our games. We mostly spend money on the latest software which can get pricey for stuff like final cut, logic, motion, photoshop et.. So really our yealrly productions costs are GS Pro $300, Apple $100 and that's about it.
  • Team6LabsTeam6Labs Member Posts: 541
    Nobody sensible would invest in a GameSalad game for obvious reasons. No control over the coding, too dependent on GameSalad, no ability to add external SDKs. GameSalad is mainly for indie developers and amateurs. You definitely couldn't build anything other than a small app business out of GameSalad based on today's limitations.
  • LumpAppsLumpApps Member Posts: 2,881
    I rob banks :O)
  • SocksSocks London, UK.Member Posts: 12,822
    edited October 2013
    I work for @LumpApps as a getaway driver, I also do the catering on his bigger heists.
  • -Timo--Timo- Member Posts: 2,313
    I am interesting to join you guys @lumpapps and @socks.
    But how much do I get for every bank robbery? I have enough guns if needed ;)
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    If you ever need an extra person on the team I've pulled off a few successful heists in GTA V.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Nobody sensible would invest in a GameSalad game for obvious reasons. No control over the coding, too dependent on GameSalad, no ability to add external SDKs. GameSalad is mainly for indie developers and amateurs. You definitely couldn't build anything other than a small app business out of GameSalad based on today's limitations.
    Baloney!!! Anyone with some good sense and understanding of GameSalad can make GameSalad do nearly everything they want it to do.

    If you know what your doing then GameSalad is great. If you don't then your probably bashing GameSalad as an amateur tool any chance you get.


    Now as far as funding question. I just use my own money when it's needed my yearly stuff gets covered in the sales revenue I get off apps.
  • Team6LabsTeam6Labs Member Posts: 541
    edited October 2013
    @tenrdrmer show me a startup that has 10+ full time professional employees using GameSalad and I'll agree with you. If you look at Unity, tons of companies use that. And to your other part of gs can do everything they want it too --- No external sdks, no server support, control. Gs can't do everything. They can do the actual 2d game, thats about it. No fluff or polishing features can be added.

    For the question - I use my own money from various ventures to fund development and marketing.
  • SocksSocks London, UK.Member Posts: 12,822
    I am interesting to join you guys @lumpapps and @socks.
    But how much do I get for every bank robbery? I have enough guns if needed ;)
    @timolapre1998

    For each successful robbery you are paid 16.987463 Bitcoins, a €50 ebay giftcard and any two pieces of music from the GameSalad marketplace.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I am interesting to join you guys @lumpapps and @socks.
    But how much do I get for every bank robbery? I have enough guns if needed ;)
    @timolapre1998

    For each successful robbery you are paid 16.987463 Bitcoins, a €50 ebay giftcard and any two pieces of music from the GameSalad marketplace.
    @socks is it to late to get in in that job. [-O<
  • LumpAppsLumpApps Member Posts: 2,881
    You'll have to ask the Alpha Robber.... that's me ;)
  • SocksSocks London, UK.Member Posts: 12,822
    edited October 2013
    I am interesting to join you guys @lumpapps and @socks.
    But how much do I get for every bank robbery? I have enough guns if needed ;)
    @timolapre1998

    For each successful robbery you are paid 16.987463 Bitcoins, a €50 ebay giftcard and any two pieces of music from the GameSalad marketplace.
    @socks is it to late to get in in that job. [-O<
    @tenrdrmer

    We are planning a raid in late December if you want to get involved, the details aren't yet finalized, but we'll be breaking into a Software development house in Austin Texas, hacking directly into their computer system and inserting some malicious code that allows the use of on-screen guides, step-and-repeat, drag-select and several other basic functionality tools, we need to be in and out in less than 2 hours (+15 minute coffee break).
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    @Socks :))
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I prefer to sucker GS users to make my games for me by posing as a big developer looking for a "sucker" I mean great programmer to build and publish my countless games. I tell them how awesome they are and they line right up. Then poof I vanish with my loot of crappy games to flood the AppStore with using screenshots from other games. Easy beans and I never have to leave the house.
Sign In or Register to comment.