iOS In-App Purchase Failed Help
GuyNextDoor
Member, PRO Posts: 8
in Tech Support
I am in need of help.
I tested my in-app purchase on add-hoc with sandbox tester and it works. But when I uploaded my binary to Apple and they tested it they rejected, giving this msg:
We found that your app exhibited one or more bugs, when reviewed on iPhone 5s running iOS 7.0.3, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
I believed I have done everything right, including typing in the productID manually same as one in iTunes and also enabled in-app purchase on iTunes before submitting. I also double check to make sure my binary is using a publishing profile.
So what else could have caused this problem? I have sent my problem in for customer support (Spinach is handling it...Thanks by the way) and I am still waiting for a response after 3 days. What is the usual wait time for pro users anyway? (Not complaining just trying to gauge the average wait time for issues to be solved)
So anyone else who has encountered similar problems with iOS in-app purchase and care to share?
I tested my in-app purchase on add-hoc with sandbox tester and it works. But when I uploaded my binary to Apple and they tested it they rejected, giving this msg:
We found that your app exhibited one or more bugs, when reviewed on iPhone 5s running iOS 7.0.3, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
I believed I have done everything right, including typing in the productID manually same as one in iTunes and also enabled in-app purchase on iTunes before submitting. I also double check to make sure my binary is using a publishing profile.
So what else could have caused this problem? I have sent my problem in for customer support (Spinach is handling it...Thanks by the way) and I am still waiting for a response after 3 days. What is the usual wait time for pro users anyway? (Not complaining just trying to gauge the average wait time for issues to be solved)
So anyone else who has encountered similar problems with iOS in-app purchase and care to share?
Answers
Artist/Game Developer / Animator at your service..
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
But previously before I uploaded my binary I did enabled the IAPs and attached them. I think I get what you mean by attachment is when you select enabled and you need to choose which IAP to attached to the app right? Pretty sure I did that since I need to attached everything before even testing on ad hoc.
Also, maybe in your project, delete the iAP's you have and start off fresh putting them in again! Just an idea!
I'll try to remake all IAPs and test it again. Is there a limit to resubmitting to Apple?
That is a possibility and no, there's no limit to resubmitting to Apple. Just try and make sure it works before hand as they don't want to keep rejecting it for the same things.
I'll remake the IAPs and post again if it works.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I found that I was originally inputting the Product ID directly in the in app purchase behaviour Product ID field. I was getting errors. What I realized was that this field must take an attribute. So create a table and store the Product ID in there or create a local attribute in the button for the price. So you CANNOT input the product ID manually.
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I'm having this problem currently. Everything worked in adhoc, and all IAPs were approved, but now when I download from the Store, nothing works and I get a failure. @stueynet I'm using tables and everything, even followed @FryingBaconStudios vids. Can't nail this one...
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This must be something new as I've always just typed in my product IDs. Make sure you stay away from special character et. Keep your IDs simple and in lowercase as this stuff is case sensitive. If there is still an issue then submit a bug report.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Sorry for asking such a novice question. This is my first time testing my game. Can someone please tell me how to get my app for testing in the sandbox environment ? I have already setup an adhoc provisioning profile, and in app purchase setup on iTunes connect and have my game loaded onto my device, i have also double checked the product id. However when I press the in app purchase it would say "In app purchase failed cannot connect to iTunes Store". Am I missing some steps? I feel so close yet so far
Help would be much appreciated. Cheers
Did you ever find a solution to your problem? I have the same problem. @GuyNextDoor
"Hi,
Thank you for resubmitting your app. We test apps on iPads to make sure the app is compliant with Guideline 2.10. Upon re-review we find your app not to be in compliant with Guideline 2.2.
We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
Specifically, when buying gems, the purchase does not go through, but displays an error message.
See attached screenshot.
For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
If you have difficulty reproducing a reported issue, please try testing the workflow as described in https://developer.apple.com/library/ios/qa/qa1764/Technical Q&A QA1764: How to reproduce a crash or bug that only App Review or users are seeing.
Screenshot_0.png"
Second time it happens. What did i do wrong?
ah, i noticed that iAP are "waiting for review"...
is that the problem? plus, they had problems with my english iap. It was: "buy 150 gems".
where is the problem?
I'm having the same problem!
It looks like GameSalad RC 0.11.1.2 fixes this problem based on the release notes. I have the same problem and I am going to resubmit my app using this version.
http://gamesalad.com/download/releaseNotes/creator/rc