Give Coins in Update

william24william24 Member, PRO Posts: 143
I may have made my opening levels in BONDLE a little too challenging. I was thinking about building an update that would give the user an additional 100 coins to what they already have and have this occur once upon installing the update. What would be the best way to go about this?

Any help appreciated. Thanks!

Comments

  • nir3112nir3112 Member, PRO Posts: 312
    edited November 2013
    if you have coins attribute just change it to 100 and when the player update the game the iphone will load the coins and +100 coins that you added
  • zweg25zweg25 Member Posts: 738
    Why dont you make a little pop-up thing at the start of the update that says to the player that they are getting 100 free coins.
    You can have an actor called spawner and an attribute called opened that the spawner changes to true if opened is false and it also spawns the actor that gives the player 100 coins. Then saves opened as true. Put in your loader (or if you dont have one make one) and have it load opened at the start of the app.
    Its a little complicated but I think you can do it.

    hope that helps
    zweg25
  • william24william24 Member, PRO Posts: 143
    Thanks!
  • Tiny_IdeasTiny_Ideas Member Posts: 326
    Hi

    Glad to see your doing this cause i spent all my coins trying to figure out how HOP and NEW equals CAR. But that a side.

    If you want only the people who have downloaded the game before your update to receive the free coins then you need to find an attribute that is already activated. Such as game.Tutorial displayed equals true. That way you can just throw in a rule that says, if tutorial is shown (means they have already played the game) and free coins is false (havent given away free coins) and timing is true (its at start of game and this is a one time thing, so after you give coins change this and save it as false, otherwise once someone who just downloaded the game and has played the tutorial will also get free coins.) then give free coins.

    Anyway I wouldn't know how you have set up rules ect but you could just give everyone extra free coins regardless of whether or not it was downloaded before update.

    Keep on developing :D
  • william24william24 Member, PRO Posts: 143
    Yeah that was the plan...update would start with more coins...I just wasn't sure how to add coins to those who already have coins. I have definitely learned the importance of having fresh eyes look at games before release...what seemed easy because I created the puzzles, was not always as obvious to others as I may have expected...lesson learned...now to try to salvage the potential of the game.
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