Is there any way to use instead of "timer behavior" ?
fox2
Member Posts: 67
Hi~ GS developer!
In my game I used to a lot of timer behavior.
for example..
1~10 second spawn actorA
11~20 second spawn actorB
21~30 second spawn actorC
.
.
.
When I used a lot of timer behavior that having problems with performance.
I heard that use the sine function is improved performance. But i don't know how to make rule...
Please let me know...
thanks.
In my game I used to a lot of timer behavior.
for example..
1~10 second spawn actorA
11~20 second spawn actorB
21~30 second spawn actorC
.
.
.
When I used a lot of timer behavior that having problems with performance.
I heard that use the sine function is improved performance. But i don't know how to make rule...
Please let me know...
thanks.
Comments
http://forums.gamesalad.com/discussion/44707/timers-are-for-chumps-gs-optimization-tips/p1
Of cause i did search but it was hard to found...
I going to more effort for search data!
Thanks for the reply.
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