Choosing randomly from remaining values without choosing the previous values
book2
Member Posts: 4
I have 4 waves of enemies in my game. it is an endless runner game. I want each wave to play randomly until they all have been played. Without the same wave coming up again on each cycle.
What I mean is, I'd like to have
wave 3, wave 2, wave 4, wave 1, (cycle complete - start again) wave 1, wave 4, wave 2, wave 3, (cycle complete - etc....)
and not
wave 3, wave 3, wave 2, wave 1 -OR- wave 1, wave 4, wave 1, wave 2.
I've been playing around with this for ages but I still can't get it right. does anyone know how to check if a attributes value has already been done so it chooses randomly from the remaining values.
Thank you!
What I mean is, I'd like to have
wave 3, wave 2, wave 4, wave 1, (cycle complete - start again) wave 1, wave 4, wave 2, wave 3, (cycle complete - etc....)
and not
wave 3, wave 3, wave 2, wave 1 -OR- wave 1, wave 4, wave 1, wave 2.
I've been playing around with this for ages but I still can't get it right. does anyone know how to check if a attributes value has already been done so it chooses randomly from the remaining values.
Thank you!
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