Questions about changing scenes, fonts, tables, animation, loops, asset protection

SampleTestSampleTest Member Posts: 26
edited November 2013 in Working with GS (Mac)
Changing to Specified Scene when "onclick" an object or any actions done by the user (I have too many Scene and i cant just use the x&y location... its better if Scene is added)

Changing Text Font from my asset imported on Game Salad

Freely modify and/or update table on will during rendering per frame; if possible no lags and crash (good for dynamic -> ex. hp/sp and sprites)

Particles from the ENTIRE X AXIS going to the top(hopefully negative gravity might do)

Background Image loops on a specific axis after finishing its execution(X Wrap; Move -180degree when loaded)

Compile all the asset(image,BGM/BGS/SE to keep the assets from being copied by others as to save space(by compressing the Assets))

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    Just as @jamie_c said! What is the question??? There is really no question in your post.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited November 2013

    Also "Please aid" is just as useless a heading as "Please help" or similar. Make sure your future titles are more descriptive concerning your question… (whatever that is in this case…)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited November 2013

    I've just realised this is the second time you have not given a proper heading to your thread. I'll give you the benefit of the doubt and assume you didn't read my instruction concerning more descriptive threads before, in your previous thread, so above is your first warning.

    (Two more warnings and you'll be banned from posting in the Forums for a week or two).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    Thank you @gyroscope as it seems lately that this is becoming a bigger issue lately as well as people just not taking the time to do research on questions they are asking that have been answered a thousand times and there are plenty of video tutorials out there as well as templates. So annoying! ~X(
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Thank you @gyroscope as it seems lately that this is becoming a bigger issue lately as well as people just not taking the time to do research on questions they are asking that have been answered a thousand times and there are plenty of video tutorials out there as well as templates. So annoying! ~X(
    At least it wasn't a jump question!
  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    edited November 2013
    At least it wasn't a jump question!
    HAHAHHAHAHAHAHAAHHAHAHAHAHAHAHAHAHAH! =))

    You totally just made me spit out my water all over my work desk! Thank You! :p
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Your English makes it difficult to understand most of what you're asking, I'm afraid, but I'll see if I can help.
    Changing to Specified Scene when "onclick" an object or any actions done by the user (I have too many Scene and i cant just use the x&y location... its better if Scene is added)
    When touch is pressed
         Change scene [scene name]
    Changing Text Font from my asset imported on Game Salad
    If you import an image into GameSalad, there is no font associated with that image... it is just a collection of pixels. You can make custom fonts (Google "custom font gamesalad") or use the built in ones.
    Freely modify and/or update table on will during rendering per frame; if possible no lags and crash (good for dynamic -> ex. hp/sp and sprites)
    I'm lost at "on will during" which doesn't mean anything. And also "rendering per frame." Are you asking about animation? You can update tables any time you want but I suspect I'm just not understanding your question.
    Particles from the ENTIRE X AXIS going to the top(hopefully negative gravity might do)
    So... like bubbles floating up? Is your question "How do I create particles that float up to the top of the screen?"?
    Background Image loops on a specific axis after finishing its execution(X Wrap; Move -180degree when loaded)
    Are you trying to make an actor move back and forth between the sides of the scene? Image looping is done with the Animate behavior.
    Compile all the asset(image,BGM/BGS/SE to keep the assets from being copied by others as to save space(by compressing the Assets))
    I believe GameSalad is working on this but you can check the Road Map thread to know for sure.


    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Also, @Sterban, this thread is for paid services. I am going to move it to the Working with GameSalad thread. If you intend to pay for the help, please explain that here and let me know so I can move it back.

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • SampleTestSampleTest Member Posts: 26
    CLOSED
This discussion has been closed.