Questions about changing scenes, fonts, tables, animation, loops, asset protection
SampleTest
Member Posts: 26
Changing to Specified Scene when "onclick" an object or any actions done by the user (I have too many Scene and i cant just use the x&y location... its better if Scene is added)
Changing Text Font from my asset imported on Game Salad
Freely modify and/or update table on will during rendering per frame; if possible no lags and crash (good for dynamic -> ex. hp/sp and sprites)
Particles from the ENTIRE X AXIS going to the top(hopefully negative gravity might do)
Background Image loops on a specific axis after finishing its execution(X Wrap; Move -180degree when loaded)
Compile all the asset(image,BGM/BGS/SE to keep the assets from being copied by others as to save space(by compressing the Assets))
Changing Text Font from my asset imported on Game Salad
Freely modify and/or update table on will during rendering per frame; if possible no lags and crash (good for dynamic -> ex. hp/sp and sprites)
Particles from the ENTIRE X AXIS going to the top(hopefully negative gravity might do)
Background Image loops on a specific axis after finishing its execution(X Wrap; Move -180degree when loaded)
Compile all the asset(image,BGM/BGS/SE to keep the assets from being copied by others as to save space(by compressing the Assets))
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Comments
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Also "Please aid" is just as useless a heading as "Please help" or similar. Make sure your future titles are more descriptive concerning your question… (whatever that is in this case…)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I've just realised this is the second time you have not given a proper heading to your thread. I'll give you the benefit of the doubt and assume you didn't read my instruction concerning more descriptive threads before, in your previous thread, so above is your first warning.
(Two more warnings and you'll be banned from posting in the Forums for a week or two).
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
You totally just made me spit out my water all over my work desk! Thank You!
Change scene [scene name] If you import an image into GameSalad, there is no font associated with that image... it is just a collection of pixels. You can make custom fonts (Google "custom font gamesalad") or use the built in ones. I'm lost at "on will during" which doesn't mean anything. And also "rendering per frame." Are you asking about animation? You can update tables any time you want but I suspect I'm just not understanding your question. So... like bubbles floating up? Is your question "How do I create particles that float up to the top of the screen?"? Are you trying to make an actor move back and forth between the sides of the scene? Image looping is done with the Animate behavior. I believe GameSalad is working on this but you can check the Road Map thread to know for sure.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User