some questions for button behaviors and others
how do you set your main character to use a skill at a specific duration and allows it to make a different stance when using the skill that is pressed? >> side scrolling game
how do I make a melee-character attack an enemy/monster in front of him/her?>>> side scrolling game
how do I make an equip-able skill for skill usage?(to customize skill buttons of my other games)[my characters will have different skills for each class it will have, maximum of 5 skills per class](also going to use this one for my tower defense game)
how does a skill button work? >> my 2d side scrolling game
how do I make a passive skill work for the stat increase of player owned characters(different passive skill per player)?
(example: add 100hp, after clicking it, the current max hp will be added with 100 health)
how do I make a melee-character attack an enemy/monster in front of him/her?>>> side scrolling game
how do I make an equip-able skill for skill usage?(to customize skill buttons of my other games)[my characters will have different skills for each class it will have, maximum of 5 skills per class](also going to use this one for my tower defense game)
how does a skill button work? >> my 2d side scrolling game
how do I make a passive skill work for the stat increase of player owned characters(different passive skill per player)?
(example: add 100hp, after clicking it, the current max hp will be added with 100 health)
Comments
I'll start by helping you with this one: Either give the actor an attribute or make a game attribute that is a boolean, something like game.canUseSkill. Set it to false initially. Have a rule with whatever conditions you want (e.g. game.coins>=100 and space bar is pressed) that changes game.canUseSkill to true. Add a timer to that rule with run to completion checked and change attribute game.canUseSkill to false after 5 seconds (or any duration). Then have a separate rule that says when game.canUseSkill is true, change image [image name] and change any other attributes you want (e.g. strength, health, invincibility, etc.). In the Otherwise section (for when game.canUseSkill is false), change the actor's image and attributes back to whatever they were before.
instead of having the slash as an animation part of the layer, when the knight slashes an enemy, the slash itself directs to the closest enemy, and decreases the enemy health bar until the enemy is defeated.
I'm working on a game style: knights vs dragons game, where every dungeon's boss is a dragon, and I've already made a story out of it.
Itself has an original story, that is not yet depicted in any story between dragons and humans.
I'm working on the starting characters: different types of a knight.(physical/magic/ranged and etc...).
I'm still re-thinking of the idea on the artworks. Thanks for the help!!