Turn of physics but stay moveable?

I have two actors, with physics, one is the player, the other is a moving platform, I need the platform to move and the player stays still and jumps from one to the next. However the player actor pushes the platform actor down. I have tried changing physics settings in both actors and I can't find any way to stop physics on an actor while still being able to move it.
Please help

Thanks in advance.

Comments

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    Hey @Mattcus,
    Attached is a moving platform template. Feel free to use. Hopefully it helps!
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    Is gravity on? We will need a bit more information than this - and you should have a look for some sample projects in the forums too... they can help a lot :)

    I have added some that came from here...

    http://forums.gamesalad.com/discussion/52494/spare-code-dump-it-here

    (Mac)

  • MattcusMattcus Member Posts: 85
    edited November 2013
    Oh sorry for not providing enough information.

    Gravity for the scene is off

    The player has accelerate direction: 270 and acceleration: 200
    Physics:
    Density: 0.1
    Friction: 3
    Bounciness: 0.1
    Fixed Rotation: false
    Movable: True

    The only thing the ground has is accelerate direction: 180 acceleration: 25
    Physics:
    Density: 1
    Friction: 3
    Bounciness: 0.1
    Fixed rotation: true
    Movable: true

    I'll have a look at some of the example projects, thanks.
  • MattcusMattcus Member Posts: 85
    Oh, I should have said this in the initial post, but i don't need the player to move with the platform, in fact I don't want that at all. I need the ground to move underneath the player.
  • blue_elephantblue_elephant Member Posts: 505
    just use the interpolate behavior.

    ★ My Apps | Gamesalad Tutorials : Youtube Channel , Website. ★

  • mataruamatarua Auckland, New ZealandMember Posts: 854
    Your density can go way above 1.

    "Density refers to the heaviness of the actor. A higher value will make the object harder to move by less dense actors. A value of 0 will make an object immovable but still affect other actors in the scene. Density can be set to any real positive number. (i.e.Density>= 0)"

    Another person had this problem and upping the density fixed it.
  • MattcusMattcus Member Posts: 85
    Ok thank you, I wasn't sure what the scale was for the density, That's fixed it thanks!
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    Cool, glad to hear it, give a an Awesome or Like or Insightful or Agree on that one ;)
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