The perfecting of a game
blue_elephant
Member Posts: 505
Yes. This is where I am, continually perfecting an adding tiny touches just to give my game that perfect feel. You wouldn't see it at first but my current project has 30+ attributes, 40+ interpolate behaviors, etc just going toward tiny, seemingly unnoticeable touches.
Always adding, perfecting, changing, never sattisfied. (Sigh)
The woes of a game designer. But really though, it's great seeing a game turn into something great after all this work you can finally work on the nitty gritty stuff to make it have the "great feel".
Sincerely - my programming moment of the day.
Always adding, perfecting, changing, never sattisfied. (Sigh)
The woes of a game designer. But really though, it's great seeing a game turn into something great after all this work you can finally work on the nitty gritty stuff to make it have the "great feel".
Sincerely - my programming moment of the day.
Comments
Also, someone once said 'Games are never finished, merely abandoned' - I can't help but agree, and it seems you're on the same path! Good luck
QS =D
Dr. Sam Beckett never returned home...
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