Drag, Gravity and physics

chrisalchrisal Member Posts: 74
edited November -1 in Working with GS (Mac)
Hi all can somebody explain how drag works, i.e if I add drag to one actor, will that impede on all other actors (does that make sense) ???

Also I know that gamesalad is a 2D engine but can put gravity on the Y axis???

Is there any good tutorials on physics???

Many thanks
Chris

Comments

  • KamazarKamazar Member Posts: 287
    Drag affects a single actor. It increases the amount of energy needed to accelerate, so it'll make speeding up take more time, and slowing down less.

    Gravity is only up and down for now, but you can use the accelerate behavior if you ever need to. It's a little tedious, but it gets the job done.

    There really aren't many tutorials in general. What do you plan to do with physics?
  • chrisalchrisal Member Posts: 74
    When moving objects across the floor I am trying to make it as realistic as possible. Also with drag the coin will not stop spinning
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Angular Drag (to stop something from spinning) is currently not working properly...

    http://gamesalad.com/forums/topic.php?id=3712
  • chrisalchrisal Member Posts: 74
    Yeah I have read the forums. But not sure about how to change the angular motion
  • firemaplegamesfiremaplegames Member Posts: 3,211
    chrisal said:
    Also with drag the coin will not stop spinning

    You have to be a little more clear in what you're trying to accomplish...
    What coin?
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