Flicker and opening doors
harrywatson
Member Posts: 61
Hi
Nearly there with point and click code. Two things
Number one issue should be easy - but not for me. Feels a bit silly as I've solved
a lot of complex problems (for me anyway) to get this thing working and it does
everything you expect of
a point and click.
Except.. (I'll use 'key' and 'door' as examples).
I select a key it's highlighted and correct for the door.
Click on the door, key is destroyed
table values change and all kinds of other stuff.
The door opens. Hooray!
But not yet.
I haven't found a way to open the door with one click
and then click it (or the opening) again to change scene.
I've tried a separate invisible actor behind the door,
a boolean attribute, an integer and washing out my brains
with kerosine.
Number two issue is my destroyed/used items flicker back momentarily
when I change scene. It's all using tables.
I've actually seen this in published games.
And no I don't have a slow computer - just the brain.
Hopeful looking happy face here >
Nearly there with point and click code. Two things
Number one issue should be easy - but not for me. Feels a bit silly as I've solved
a lot of complex problems (for me anyway) to get this thing working and it does
everything you expect of
a point and click.
Except.. (I'll use 'key' and 'door' as examples).
I select a key it's highlighted and correct for the door.
Click on the door, key is destroyed
table values change and all kinds of other stuff.
The door opens. Hooray!
But not yet.
I haven't found a way to open the door with one click
and then click it (or the opening) again to change scene.
I've tried a separate invisible actor behind the door,
a boolean attribute, an integer and washing out my brains
with kerosine.
Number two issue is my destroyed/used items flicker back momentarily
when I change scene. It's all using tables.
I've actually seen this in published games.
And no I don't have a slow computer - just the brain.
Hopeful looking happy face here >
Comments
I'm using an integer called IamOpen which is constrained to a table value. This keeps the door open across scenes. Hmm. You're right I'll probably need a new one.
Also that's just what was happening at one stage. Rules I made below I felt were
firing until they'd all finished.
Thanks again