Steam/.exe publishing - any thoughts?

JayteeJaytee Member Posts: 79
edited November 2013 in Working with GS (Mac)
Hey guys! :)

Today i got a very good idea for a game. But the game requires mouse and keyboard, so mobile platforms, which is GameSalad's specialty, is useless. Then i thought: Publishing for the Mac App Store! But then again, the market isn't that big. If there were just a way to publish to a .exe file, or even better Steam, so Windows users (Those without Windows 8) can enjoy the game just as much, as the Mac users.

First of all, i don't know if this is even possible. But if it is, it would be totally neat!
Well, that's just my thoughts...

What do you guys think? :D

- Jaytee

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I beg to differ. I have seen guys make a pretty good living on just thier Mac App Store apps.

    You can also make windows 8 apps that use the keyboard and mouse it just has to go to the windows 8 store. Not a .exe though. GameSalad has said in the past .exe is not high on the priority list.

    Personally I hope they solidify the core creator and make it rock solid before adding more publishing options.
  • JayteeJaytee Member Posts: 79
    edited November 2013
    As i've researched a little more, i don't think that Steam is the proper platform for GameSalad-type games... But is there any other kind of store, that's similar to the Mac App Store - but for Windows? (Not including Windows 8 Store)

    @tenrdrmer I'm on a very low budget now, and to pay 100$ for the Mac Developer Program, seems like a gamble to me :P
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    I'm on a very low budget now, and to pay 100$ for the Mac Developer Program, seems like a gamble to me :P
    You don't need the developer license to build your game, you could get the developer license later on when you've almost finished or have finished and feel that what you've created is worth releasing and worth the $100 license fee.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    And the $299 pro license wasn't a gamble? You could have not gone pro and published for Mac free. Then only had the $100 apple fee

    If you don't believe in your game enough to spend $100 to publish it do your really think you have a chance in hell of being accepted into steam? Aren't they pretty strict on the games that get added?

    Sounds like your getting the cart before the horse. You need to learn more and hone your GameSalad skills and then decide what kind if game you want to make.
  • JayteeJaytee Member Posts: 79
    @tenrdrmer As mentioned, i'm running low on cash this month... And yes, the pro license was a gamble, and it turned out not to be worth it. So i'm just being a little more careful this time...

    @KevinCross I like you idea! :)
  • imGuaimGua Member Posts: 1,089
    Aren't they pretty strict on the games that get added?
    Rign now they have greenlight system to approve games for steam. The basic structure of the system is that people vote for best games and steam approves highest rated games. My half-life mod was approved recently. It got registered on Steam greenlight a year ago, and half of the users voted yes for this mod to be on steam. So it's pretty hard. Although now it's a bit easier, cause Valve started to approve more games.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Exactly. I would think if the steam gaming community had any sense at all one would find it very difficult to get a game approved into their system.
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