How much is be in TOP 10 App Store games, Play Store and Amazon Store?

Hi!

How much money to day is be in TOP 10 or TOP 100 App Store games, Play Store and Amazon Store? Exist review about this issue?

I read that Japan, USA, United Kingdom and Chine is gold if you be in TOP 10 in games, its true???

Thanks in advance!

Comments

  • GM_PandagamesGM_Pandagames Member Posts: 228
    http://lmgtfy.com/?q=How+much+money+do+you+get+for+being+in+the+top+10+in+the+app+store?

    a little research and it looks like you dont get money for being in the top 10. im not sure.
  • aitor010aitor010 Member Posts: 282
    thank you @sadida172 !!! I have a questions, people are still buying paid apps in the app store? How successful are more likely to free or paid? Lei the Apple Developer return is $ 0.10 per download in free applications. But it is true that they have many more downloads .... ufh ... is very difficult to decide if the game will be free or paid!! I'm a little confused .... Take this opportunity to ask you one thing (since you seem to be of the few that gives me hope in the forum hehehe), the probability of giving the "initial bombing" when it is, the day that the application is published in App Store for the first time? or not has nothing to do?
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited November 2013
    Yes, you'll see a much larger number of downloads the first day compared to following days, weeks, or months. I wish Apple gave us $0.10 per free app download but, um, it's free so you won't be getting anything for free downloads. Free apps are supported by advertising and/or in-app purchases. Or just the goodness of your heart to give something away for free!

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  • aitor010aitor010 Member Posts: 282
    edited November 2013
    hahahahaha nooo @tatiang I mean between iAP - Ads divided between all downloads. iAP can be 0,99$, iAd 0,03/click (more or less), Revmob and chartboost 1$ by download but I mean ALL REVENUE between all downloads, you understand now?
  • mounted88mounted88 Member Posts: 1,113
    How about you just make a game and do trial and error. Then you will know what to expect from the all stores.
  • aitor010aitor010 Member Posts: 282
    noo no @mounted88 Is about articles that I read, sorry by my bad expression X(
  • mounted88mounted88 Member Posts: 1,113
    But almost all your questions are about how to make a lot of money. If anyone in this forum had that answer. They wouldn't be in the forums. If your focused on money instead of making a good game your going no where fast. Focus on making a well made game and it will speak for itself.
  • GM_PandagamesGM_Pandagames Member Posts: 228
    hahaha edit: i thought you meant they give you free gold bars if your in the top 10
  • aitor010aitor010 Member Posts: 282
    @GM_Pandagames you are bad!! hahahahah noooooooooooggrrr... Im studying the market for my next games, I saw some developers in this forum with apps in TOP 100 in much countries but they not talk about money.... is curiosity!!!! only curiosity!!! :'(
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Most people who are making a lot of money with GameSalad are not sharing that kind of information here. Many consider it in bad taste, just like asking someone at a dinner party how much money they make. It's fine to ask but you may not find out much. Try searching the forums a bit because this type of question has been asked many times recently.

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  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    yeah seriously man you need to quit Studying how to make money on the app store and just make a game and submit it. every single persons experience is different. there is no magic secret of how to score big. its literally like playing the lottery. make a game you like to play and people besides your immediate family enjoy and then ready aim fire. once its out there its a waiting game to see if people will pick it up. Some of the most successful games of developers i know didn't even have a press release. they just hit the jackpot and got noticed my the right person at the right time.

    Cheers
    Aaron
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Agree, I'm getting tired by all his money threads.
  • aitor010aitor010 Member Posts: 282
    thank you @tenrdrmer @tatiang and all people that help to me, I understand now, the people that earn money not say in forums. The agent of my bank asked to me a market survey to give me a loan of money. So I was wondering much, I just want to unleash my creativity but in order to get some equipment to test for example need the money and Mr. Banker merely ask market data. I feel that too much to ask, but if anyone can share with me details please let me know even for private message. I need that loan to develop games that use the accelerometer eg, licenses etc ....

    Thanks and sorry. Not want to become heavy, understand that this does not do it for money but for the bank ... Thanks in advance
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Might be a good idea to start a smaller project that doesn't require a loan!

    There's very little costs involved in developing if you're sensible and realistic.
  • aitor010aitor010 Member Posts: 282
    @KevisCross really! But i not have much money... if you think is Apple Developer (80€), Android (20€), Mac OS X (80€), Amazon (80€), GameSalad (130€).... and minimum an iPod for test games with accelerometer (250€) = more of 500€!! I give to bank 250€... but in spain.... is very difficult the credit!! 300€ and they give to me much!! How is in UK or USA? In Spain is impossible :'(
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Like I said if you're 'sensible and realistic' it costs almost nothing. Buying all of those devices and licenses before you've even started creating your game is far from sensible, especially if money is tight!
  • aitor010aitor010 Member Posts: 282
    thank you @sadida172 and @KevinCross I will follow your advice, I hope someday the banks adore to me! (I wait...) I have GameSalad Pro License and maybe my parents can give iOS License and I buy Android Licence (I have now 30€.... Android is 20€) and rest I invite to @sadida172 @KevinCross @tatiang @tenrdrmer and other people help to me to a dinner when I'll rich hahahahaha. Thank you so much!!
  • aitor010aitor010 Member Posts: 282
    sorry sorry GREAT DINNER with spanish paella!!! ;)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Every dreamer finds a way to get startup money. Chasing ones dream requires sacrifice. Cutout extras from your life, get a second job et.. If you really want something there is always a way. But before you do all that, gamesalad is free and start learning to use the software and see if game making is for you. It can take a year to learn and develop a game. It seems to me your too focused on the money. To be honest it is a very difficult endeavor to make money in this business. You're primary focus should be making a great game. Once you have a game to show investors then you have something tangible to raise money with. All banks or investors require one to have assets and business experience before they hand you their hard earned money.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah you are crazy if you think you should buy all of the dev licenses and devices right now. In fact you don't even need a device to start learning. Use the free version there is nothing in pro that makes a better game. It's all extra publishing platforms and monetization options you don't need that right now. You need to learn learn learn. You can do rough testing of your game in the creator preview mode. It's not the best by any means but it works if you can't afford a device right now.

    I promise if you are looking at this as how can I make the most money and what type of game makes the most money and which App Store makes the most money before you have ever bothered to make some games and learn GameSalad you are going to be sorely disappointed in you development career cause it's never gonna work out like anyone else's.
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