in-app purchases based on subscription length

jorkosjorkos Member, PRO Posts: 353
Hey guys, i'm interested in offering time-based access to one of my apps based on 3 tiers: 1 year, 3 months and 1 month. I know we can't do subscription in gamesalad but any ideas on how to we could do a time-based access system? Thoughts? Ideas? Thanks so much

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited November 2013

    Hi @jorkas My opinion: a subscription service via IAP would be mightily difficult to put together/maintain on an individual basis, if at all, I'm not sure Apple would go for it (although I could be wrong there) but more importantly, my sixth sense tells me a subscription service within an app - if you did manage to get one together - wouldn't be very popular at all with your users (who would pay to play a game or use a utility, etc, then to continue to have access to it, pay again for no additional benefit other than keeping the app open?).

    I'd recommend sticking with unlocking, buying upgrades, adding features, etc, etc, via IAP as usual without any complications like a subscription (if it was possible anyway, as I said).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Sign In or Register to comment.