Match sound to randomly selected statement

smallingsmalling Member, PRO Posts: 72
I have 100 very brief statements to be randomly selected from a table. I also have a sound file for each. The only way I can think to match the correct sound file with the statement is a rule for each sound triggered by an index attribute created by the column in the selected table row.

When index number = 1
Play sound1, and so on until I have 100 rules

Will this create problems with the game, having to go through 100 rules each time a button is touched?

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