Is anyone else having this problem?
Fal01
Member Posts: 460
The on screen actors are seemingly disconnected from the prototype. I was trying to get something working yesterday and every time I changed a rule in the actor I would have to replace the actor on the scene.
I don't know if this was connected to that, but when I went to save the game after that it had a hideous crash and I lost all my images.
Fortunately I had backed up before I started working so only lost a couple of hours work.
I don't know if this was connected to that, but when I went to save the game after that it had a hideous crash and I lost all my images.
Fortunately I had backed up before I started working so only lost a couple of hours work.
It’s not a bug – it’s an undocumented feature
Comments
I also had the problem of the prototype taking on the attributes of the actor on the scene
in another instance.
They just seem to be behaving strangely
It’s not a bug – it’s an undocumented feature
I'm having this issue too
For example, I have an actor, I give it a couple of rules (let's say rotate and move left to right), I then carefully lay out 30 of these actors in my scene, I then hit 'play' and everything works fine, the actors move left and right while rotating . . . . but I decide I also want them to change colour every 1 second so I go back to my master actor and stick in a timer and some change attribute stuff to make them change colour every second . . . but this change is not reflected in the actors on stage, they still think they just have the rotate and move rules, in fact if you double click an on-scene actor you can see that in its rules it still has only got the rotate and move rules - with none of the timer / change colour stuff I just added to it's rules . . . and like you I need to delete all the actors on stage and replace them one by one, this is a real pain when designing scene layouts.
@Codewizard
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I too am having this problem with actors on stage not respecting their prototype changes - I know to unlock and relock - but it makes me wonder where I need to do that all the time and have I missed one?
Hopefully the bug fix will solve that too.
Cheers, M@
. . . . I'm jealous ! @-)
I have a game on hold for two years waiting for a bug to be fixed !
Are you aware that the animation frame rates in the animate behaviour don't play back correctly ? I've been asking this question for years now (literally 'years') and GS just seem to ignore it, it's not like I'm even asking for it to be fixed (the stuff of dreams), I'm just trying to establish whether it's even on your radar ?
The unlock-then-revert-to-prototype trick works for me, thanks for the tip, hope they sort this bug out soon !