Collision Shapes
QulesRule!
Member Posts: 1
Hi All.
Looking to test out GS after many months of frustration with flash. I'm attempting to make a puzzle game in the style of tangrams and was put off by the prospect of not being able to detect collision among triangular shapes according to my reading of the Physics-Related Attributes section of the GS Windows Manual (pg 28):
collision shape – an actor can have a rectangular or circular collision area. For a circular collision
area, it is the largest circle that can fit entirely in the dimensions of the actor.
Is there a work-around on this?
Many Thanks!
Looking to test out GS after many months of frustration with flash. I'm attempting to make a puzzle game in the style of tangrams and was put off by the prospect of not being able to detect collision among triangular shapes according to my reading of the Physics-Related Attributes section of the GS Windows Manual (pg 28):
collision shape – an actor can have a rectangular or circular collision area. For a circular collision
area, it is the largest circle that can fit entirely in the dimensions of the actor.
Is there a work-around on this?
Many Thanks!
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