I am working on a ebook o help my family bring home a little boy from china. I was wondering if some one would be able to help me fix this problem in the video. If you need to look at the app please just ask and I will give you the file.
Any help will be great
Thanks Conner
Comments
https://www.dropbox.com/sh/e67jqburve4gd1d/zqiY7z94zU
Thanks
Conner
Try creating a new blank scene and adding all of the actors back on. Does that fix it for you?
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The happens whether I am using the iPad flat (like it's flat on a desk) - or using it upright in front of me (like a computer monitor).
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The accelerometer values on all iPads are the same (my old iPad 1 and 2 tests using the accelerometer work as expected on my iPad 3).
Basically when I tilt the iPad left, that's to say I lower the lefthand side and raise the righthand side - the 'ball' moves to the right, i.e. it rolls 'uphill'.
The problem is when the iPad has the volume buttons on the bottom and I tilt the iPad to the right the ball goes to the left.
It should be that both ways that you hold the iPad that when you tilt the iPad to right the ball moves to the right and the same with the left.
Try holding you iPad both ways
I hope this makes sense.
Okay, you'll need to make use of the game.Screen.Device.Orientation attribute which changes from 0 to 1 when rotated. If you add that as a condition, you'll be able to have two separate rules for negative and positive values.
Edit: see demo below.
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Thanks
Conner
So thanks for asking but please assume that anything I post here as a "demo" is fair game for you to use for any purpose since I've usually created it to answer a forum question.
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BTW I can't wait to bring my little brother home!
Thanks
Conner
Conner,
Send me a link to download the file. Seeing as how you're a very good-intentioned person with all of your charity work and since you Skyped with my students and helped me out a while back, I'll do this work for free.
Tatian
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