Attach Actors ... Combine Physics

Would there be a way to "attach" actors (i.e bind their coordinates) so as to have gamesalad automatically implement their drag and density on each other?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    Not easily, it's fairly straightforward to attach two objects together, but getting them to effect each other's physics is a mathematical mountain to climb !
  • ProjectorXProjectorX Member Posts: 45
    Bummer
  • SocksSocks London, UK.Member Posts: 12,822
    Bummer
    You could do this with polygonal/custom physics shapes, they are planned for GameSalad, but there unlikely to be here any time soon.

    If you were just after a simple summing of two actor's 'drag' or 'density' values you could do that, but if you then want the conjoined actor to interact with other actors (to collide with and otherwise detect) things get very very tricky very quickly !
  • ProjectorXProjectorX Member Posts: 45
    Interesting. Yeah, I really don't know much about more advanced game mathematics. On a side note, your avatar is a fancier version of mine.
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    Here are a bunch of separate actors that have been joined together (file attached) - like I say although the joining of separate actors into one is not too hard you can't easily do stuff like have the 'child' actors collide with other actors while they are attached to the parent object.
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