Attach Actors ... Combine Physics
ProjectorX
Member Posts: 45
Would there be a way to "attach" actors (i.e bind their coordinates) so as to have gamesalad automatically implement their drag and density on each other?
Comments
If you were just after a simple summing of two actor's 'drag' or 'density' values you could do that, but if you then want the conjoined actor to interact with other actors (to collide with and otherwise detect) things get very very tricky very quickly !