My actor sometimes destroy the enemy sometimes not
agueis
Member Posts: 420
Hallo , I have a problem sometimes when i jump into an enemy, the enemy is destroyed and sometimes not when i play Preview,
also I put a lot of Missiles in my game like super mario, they all have the condition that when the actor is in one position the missile begin to move, and also in preview sometimes the Missiles start to move in the correct position and sometimes not, can anybody help me?, thanks.
Sorry if my English is not good enough.
also I put a lot of Missiles in my game like super mario, they all have the condition that when the actor is in one position the missile begin to move, and also in preview sometimes the Missiles start to move in the correct position and sometimes not, can anybody help me?, thanks.
Sorry if my English is not good enough.
Comments
You will need to post either a screenshot or write out your exact rules so we can see what's not working.
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But I did have a similar issue in the past and I solved it by making sure my player and enemies he needed to destroy were all on the same layer. If they were on different layers it didn't always work as expected. That is just a guess...
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
If overlap or collide with actor of type hero change self.boolean.Dead to true….if self.boolean.Dead is true destroy.
Darren.
I have 2 enemy actors, in my first enemy actor the jump works in a 100%, but in the second actor the jump does not work, they are all the same, they have the same values, it´s look like the gravity is different in the two actors positions, because in the second position the enemy actor with the same gravity does not move. My actors are all in the same layer, thanks
As I said before, You will need to post either a screenshot or write out your exact rules so we can see what's not working.
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you mean I don´t have to unlock the actors?, I use: when selfpositionx>600 change atriubute selfmotionlinear velocityx to -100 and when selfpositionx<430 change atriubute selfmotionlinear velocityx to 100,
thanks
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
hero actor when i put them on scene, don´t unlock the actors in the scene thanks.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page