need info on whether or not this is a good idea.

CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
i was wondering if making my whole game in one scene is a good idea, so there would be no load times.
but since im making a massive plat-former game with 20 levels to start of with, would my app even load? like would it be laggy because of everything being in one scene? or should i make every level in a seperate scene? im confused because i sure as dont want my game to be laggy.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I'd say you could approach it from different angles.

    If each level is just one screen in size, you could use tables to change graphics/positioning of stuff.

    If the levels are bigger than the screen size, I'd recommend just doing a seperate scene for each level.

    Hope that helps,

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Tiny_IdeasTiny_Ideas Member Posts: 326
    Hi,

    All my games are done on one scene, yes it doesn't elminate load times which is a bonus, but it gives me a lot more freedom in effects and transitions.

    If your worried about load times, then I would so dont worry. It's really not going to affect your game anyway. Plus GS has done a lot of improvements and have more on the way.

    If its easy and doesn't evolve a whole lot of screen space I would say go for it and use tables to change positions, that's what I have done. Otherwise don't worry to much.

    Keep on developing
    :D
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    cheers @jeromy and @quantumsheep each level is a massive platformer level, like example if you have played leps world, each of my levels would be about that big,
    also instead of using tables i use the control camera behaviour.
    like i know how to do all of this, but its just would it make my app more laggy having a crazy big game all in one scene??
  • quantumsheepquantumsheep Member Posts: 8,188
    On my latest game https://itunes.apple.com/gb/app/air-supply-infinite/id697969098?mt=8 I have most of the game in one scene. This includes:

    Main Menu
    Options
    Main Gameplay screen

    It's far smaller than a huge platformer and I ran into some trouble on the options screen.

    Adding large images (because it's a universal build I had to include iPad Retina graphics) to the options screen crashed the game instantly.

    I had to redesign the options screen (and in truth, it looks much nicer than what I had originally planned).

    I honestly don't think you can get 20 levels of the size you're talking about into one scene!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Haha well that's good to know before i put it together. Planning on releasing 2 games by jan. So hope it works. Cheers.
Sign In or Register to comment.