Why is my game 10MB!!
expired_012
Member Posts: 1,802
My game is 10MB right now. Most games are around 5MB or less and my game doesent even use many images and scenes like other games do. Im only about halfway done so its probably going to go up to like 17MB. Does anyone know how to reduce the size of the game??
Comments
Graphics can also take up a lot of memory, so make sure you're saving them at 72 dpi, and you can check each graphic to see which ones take up a lot of memory
That's about it really! Of course cleaning up rules will help, but mostly it's the above that will take up a ton of memory.
and of course, check if there are any images that are bigger than needed.
Dane
While I was making my game, and testing it in the GSViewer, it would tell me that the memory usage was 45 Meg! I was, of course, very worried about this, thinking that people wouldn't want to, or be able to, download such a large game. But I knew that I had optimized as much as I could and thought that I'd just have to put up with it - also I had already downloaded games from other people that were 65 Meg, so I just thought, what the hey, and carried on regardless.
So, I finally finished, and uploaded to Apple, and the game went on sale, so, I downloaded it...guess how big it is??.....4.8 Meg!!?!
I think the GSViewer tells you how much memory your device is using, while it's playing the game - this seems to be an entirely different number from the actual download size of your completed game.
If you really want to get an idea of how 'big' your game is, I would suggest looking at the folder sizes of your project. Put all your pics, sounds and the .proj file into one place, and see how big that is - although I've never tried this myself, I reckon that this size is closer, to the final download size, and probably a great deal smaller than the 'in use' size that GSViewer displays while you are testing.
Cheers
Wayne
"project size : X.X MB"
gamesalad viewer shows whats in memory and stuff. doesnt represent the size of the app.