What Are The Features That Async Multiplayer Will Have?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
Hi, I'm fully aware that the multiplayer that GameSalad is trying to add is turn based, but I would just like to know, will they come with behaviors to help? Like: Skip Turn, Chat, Forfeit Match. Just the basic things all turn based games should have.

So does anyone know if these will be behaviors, or will we have to code it ourselves? Thanks

- Hunter

Comments

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    I don't suppose any of us would know this. Find out in January :)
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    ok well if the multiplayer is cool then im defently buying pro
  • KevinCrossKevinCross London, UKMember Posts: 1,894

    Is January a fix release?
    It was going to be released in October, then November, which is why I said January :)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I think it'll contain multiplayer.

    In all seriousness, we have no idea. I'd be happy even if it just had the basic turn based function! If they surprise us with extra features, I'd be super happy. ;)
  • ashtmjashtmj Member, PRO Posts: 405
    I was thinking, depending on how it works, if we are just sending table info to a server maybe we'll also be able fake cloud saving for 1 player games!
    like sending save data from iPhone to iPad for universal games :) could be real handy!

    guess we need to wait and see how it all comes together tho

    -Ash
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    Okay then, thanks everyone for you responses ;)
Sign In or Register to comment.