Skislope curve instead of triangle shaped

StrobanikStrobanik Member Posts: 77
edited November -1 in Working with GS (Mac)
Hi all

Is there an easy way to make an attribute increase its value in a skislope way, higher and higher steps so to say.

For example, you pull an actor, and the the more you pull it to the left, the value increases drastically. know what i mean?

thanks

Comments

  • StrobanikStrobanik Member Posts: 77
    http://www.apostrophe.se/skiss.jpg

    i tried to do a little picture of what i mean. imagine you can move the two squares at the bottom in the X angle. the attribute shows up in the square. When moving the left square it increases in a "normal" way. But the right one increases little in the beginning but very much in the end.. I know how to make the left one, i would like to do the right one.

    Hope this helps to understand. And thanks for helping out.

    Niklas
  • KamazarKamazar Member Posts: 287
    Oh man, I just learned this in algebra 2 a couple sections back. Can I remember it? Yeah, Y = 2^X (2 can be any other number, the higher, the steeper). Not sure if it's the best solution. It'll give you what you want, but the bottom will never actually hit the X axis, just come ridiculously close.
  • StrobanikStrobanik Member Posts: 77
    Splendid, thanks Kamazar, I will try it out. It doesn't have to get all the way down to the x, so I'm guessing this will work great. Thanks again.
  • StrobanikStrobanik Member Posts: 77
    worked like a charm
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