Skislope curve instead of triangle shaped
Strobanik
Member Posts: 77
Hi all
Is there an easy way to make an attribute increase its value in a skislope way, higher and higher steps so to say.
For example, you pull an actor, and the the more you pull it to the left, the value increases drastically. know what i mean?
thanks
Is there an easy way to make an attribute increase its value in a skislope way, higher and higher steps so to say.
For example, you pull an actor, and the the more you pull it to the left, the value increases drastically. know what i mean?
thanks
Comments
i tried to do a little picture of what i mean. imagine you can move the two squares at the bottom in the X angle. the attribute shows up in the square. When moving the left square it increases in a "normal" way. But the right one increases little in the beginning but very much in the end.. I know how to make the left one, i would like to do the right one.
Hope this helps to understand. And thanks for helping out.
Niklas