Camera angle synced with movement

I was wondering, if gamesalad is able to follow an actor like in the zelda game, but lets just say when they are going towards the right, the camera changes so that it has the behind view at all times, and when it turns to the left it has a behind view always.

So basically i am saying i would want the camera to follow the actor(character) from the behind rather than just having it just follow the actor side ways etc.

I want it to always have the behind view when it is making turns and etc..

Hope if makes sense?

Comments

  • gottakeepgamingongottakeepgamingon Member, PRO Posts: 8
    I'm looking for Zelda-stlye movements, too. Like when you move off screen to the right, the scene scrolls over and you're on the left of the next scene. You move up, and it scrolls up and you're at the bottom.

    I say scenes, but it's one big scene, just moving the camera left/right and up/down.

    Any takers on this?
  • TouchiMediaTouchiMedia Member Posts: 154
    edited February 2014
    You could probably have an actor (say Link from Zelda) -- when Actor x, y position is greater then width,height of screen size - interpolate camera origin x,y to (insert position here, maybe half the screens size+screen size width or height --- I'm doing this from my head but pretty sure it's possible- you just have to edit the Actors instance within the scene in order to access the camera origin view stuff
  • gottakeepgamingongottakeepgamingon Member, PRO Posts: 8
    Hmm ...you lost me at interpolating the camera origin. I see many options in interpolate, but nothing for camera control.
Sign In or Register to comment.