rules for non random, like they should all move at the same time (doesnt work because the actor doesnt start at its starting x position when placed on scene) (same with the random one)
Like I say I'm not at my computer to test this (nor do I use the PC version of GS) but maybe trying to store - for example - 164.436 in an integer might return a zero rather than round up or round down ?
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rules for non random, like they should all move at the same time (doesnt work because the actor doesnt start at its starting x position when placed on scene) (same with the random one)
image for random
image of my attributes
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Not at my computer so can't try this myself, but try this . . . . .
Change MyUniqueXPosition to a real attribute rather than an integer (or constrain it to floor(self.position.x) rather than simply self.position.x).
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