Pictures in game salad help

Hello I wanted to ask what happens in a game when I choose pictures for the game that are not divisible by 2,thanks.

Comments

  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Just when you place your graphic into the scene make sure it's size is divisible by 2. Otherwise if it's not. Then the image will be blury when running on an ios device or running as a game.

    All of the above and more info is said about this in tshirtbooths tutorial of optimizing art with gamesalad
  • agueisagueis Member Posts: 420
    Thank You
  • agueisagueis Member Posts: 420
    other questions, the size refers to the size of the picture created in Photoshop or Illustrator, or the image resized in GameSalad?, thanks
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Well I make my images whatever size in Photoshop/gimp shouldn't matter to much. But it must be divisible by 2 once placed in a gamesalad scene
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited November 2013

    And to add a bit more detail, if you are intending publishing to the iTunes Store, you'll want to use/check Resolution Independence for sure (always nowadays) and so you need to bring in your image twice the size as what you want to see on-screen.

    So: example, 100x100 pixel image showing in GSC/Device ought to be made as 200x200, 72ppi. And these doubled sizes ideally should be exactly divisible by 4 (so the size shown on-screen being divisible by 2, as @CodeMonster said).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • harrywatsonharrywatson Member Posts: 61
    Also you probably know but, you can make an image 44 X 8 for instance. Or 8 X 256.

    Just make an image any size you want, get out your calculator, divide the width then the
    height by four and make sure you don't get something like .980973.

    Sorry if that's a bit obvious. As above Here is a link to tshirtboth's tutorial >>>
  • agueisagueis Member Posts: 420
    I created an image 2048x1536 ,1024x768 for my layer in gamesalad

    what I do not understand is if this size is ok, or should be in game
    salad 1024x1024 to look good as it appears on the video :"Optimizing your art for games made with GameSalad"
  • allc1865allc1865 Member, PRO Posts: 777
    Yeah, if they're not divisible by 2 then they'll end up blurry and you'll use up a lot more project file space. When it could be at 500KB with something divisible by 2, it'll be like, 1MB. I am using that technique ever since my my project file was 20MB and I was only on level one... :-SS :|
    Check out Optimizing your art for games using GameSalad in the GameSalad CookBook: http://cookbook.gamesalad.com/tutorials/1/parts/5
  • allc1865allc1865 Member, PRO Posts: 777
    I created an image 2048x1536 ,1024x768 for my layer in gamesalad

    what I do not understand is if this size is ok, or should be in game
    salad 1024x1024 to look good as it appears on the video :"Optimizing your art for games made with GameSalad"
    As long as your image is divisible by 2, I think 2048x1536 is okay, because it is...

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Actually, the divisible by 2 (or 4) is only relevant when importing the image into GameSalad. Once you have it imported, it doesn't really matter what size it is on the stage.
  • allc1865allc1865 Member, PRO Posts: 777
    Actually, the divisible by 2 (or 4) is only relevant when importing the image into GameSalad. Once you have it imported, it doesn't really matter what size it is on the stage.
    Yep. You can resize them and stuff. That's what I do. ;0

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