Edit. Question - IAPs and in game text
jigglybean
Member Posts: 1,584
In my game, I have just 1 IAP. Right now, it displays the item and the price $0.99 as a text attribute.
I want users from across the globe to purchase but of course each country has its own currency so my question is, do I need to change this display text to suit every currency or is there another way of doing this?
thanks
I want users from across the globe to purchase but of course each country has its own currency so my question is, do I need to change this display text to suit every currency or is there another way of doing this?
thanks
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But if possible to show the price depending on the country already in the app would be preferable.
Something like:
Display text <- Price out of of table with all currencies
Depending on country show the responding cell of the table.
Is it possible to detect Country?
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
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Does anyone have a solution to this? I'm guessing its not possible in gamesalad atm... Or i cant think of a way.
Anyone have any ideas?
It would be possible if you had the user select what country they were in, but GameSalad can not automatically detect their localization.
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