Spawning Enemies using a table?

I want my enemies to continuously spawn at their certain (X,Y) positions on the map every 2.5 seconds and some every 5 seconds. I've read that using a table is better than using an actor I created called "Spawner" and placing that in the game. Inside "Spawner" I have two timers set up one for 2.5 seconds and the other for 5 seconds, Then I put multiple Spawn Actor Actions inside the timers with the enemies (X,Y) positions set in each of the separate Spawn Actor Actions. So can someone walk me through how to use a table to spawn all these enemy actors continuosly and in their specific (X,Y) location

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