Destroying Replicated Actors or Generating Actors to Fill Scene

Hey all,

I am trying to make a "dig-dug" style game that features an armadillo burrowing through about 300 individual actors that represent the "dirt" (about 10x10 actors).

Here's the thing, I would live to know if there were any shortcuts that would make me not have to place every individual dirt block into the scene, seeing as it is about 500X5000. Placing each one is a huge hassle.

I attempted to use the REPLICATE behavior but found that, after testing and looking online, replicated actors cannot collide...

Any help would be great. I think it may have to do with spawning each block but I dont know how to input that funtion to cover the whole scene.

THanks a ton! Game ON!!

-JB
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