So just to confirm, gs tizen publishing is on hold until the back button issue is resolved, is that right?
it might be resolved, i found this in the cookbook, gonna run some tests tomorrow.
Supporting the back button
Tizen apps must support a logical action in response to the hardware “back” button. The default OS action if you do nothing is to exit the app. If your game has multiple scenes, you should respond to the back button by navigating logically back through menus, level select screens, etc. Repeatedly pressing back should eventually return you to a “home” screen, such as a main menu or title screen. Finally, pressing back from this home screen should do the default action.
To respond to the back button, add a Rule with a condition like:
Actor receives event: key “back” is down
Type “back” without quotation marks in the key field manually (you won’t find it on the keyboard UI popup). Within the rule, you will likely use Change Scene or Unpause Game as appropriate. For a simple design, there should be an actor with this kind of rule on every scene except your home screen. With no “back” rule on the home screen, the back button will do the default OS action.
Tizen IDE install isn't fully supported on various mac models running mavericks and snow leopard. This may have been causing some issues with rejections, it may also have not been... I'm not sure...Too many variables. Missed out on the competition because of this
I got a 10, for one of my apps! chaching!
Now I would like to cash in on the publishing cash prizes pleeeease fixeth
How do you go about getting a rating? Submit a game to Tizen and get a rating???
Yeah I am curious to know as well ... Also from what is said here I guess the back button issue is sorted if apps are being accepted for Tizen or do we just follow what @jonmulcahy said above and add a rule ????
Also @jonmulcahy how will you test that if you don't have a device ???
You can't submit an app for a tizen offer to get a publishing bonus. From time to time GS sends out emails to top rated developers those with a reputation for creating top quality games usually it's among the core of veteran developers. We received a similar email for Amazon but without the heavy compensation figures. Tizen had a private company evaluate selected apps developed by GS developers and they sent out emails with the rating of your games and the publishing bonus based on that rating. I image if the app didn't get a rating over 9 you don't get an offer. Everyone i've heard from had a rating over 9.
I got a 10 for Film Hero but now i am struggling with Tizen. Generating the .wgt needs ages ...and is there any way to test it in some kind of emulator? I would rather not release any game without testing
You can't submit an app for a tizen offer to get a publishing bonus. From time to time GS sends out emails to top rated developers those with a reputation for creating top quality games usually it's among the core of veteran developers. We received a similar email for Amazon but without the heavy compensation figures. Tizen had a private company evaluate selected apps developed by GS developers and they sent out emails with the rating of your games and the publishing bonus based on that rating. I image if the app didn't get a rating over 9 you don't get an offer. Everyone i've heard from had a rating over 9.
I think you are right, but in addition to my 9.0 scores some of my other games were in the 8a and 7s. The 7s had a very low bonus.
I got a request and thought lets give it a try but at the first thing I did: downloading the SDK I got a failure in the .DMG. Tried it a couple of times.
I figured more details would present themselves as I think the emails just went out as @RP and I both revived ours yesterday.
I'll be installing the sdk tonight. I'm still on mountain lion as I don't update my os until GS officially supports it. I always wait to update my os a few months as a practice while things shake out.
Oh yes an emulator how can I forget about that ... Thanks for that ... Will download the SDK and have a play when time permits ... Thanks for the info guys really helpful as always ...
So just to confirm, gs tizen publishing is on hold until the back button issue is resolved, is that right?
it might be resolved, i found this in the cookbook, gonna run some tests tomorrow.
Supporting the back button
Tizen apps must support a logical action in response to the hardware “back” button. The default OS action if you do nothing is to exit the app. If your game has multiple scenes, you should respond to the back button by navigating logically back through menus, level select screens, etc. Repeatedly pressing back should eventually return you to a “home” screen, such as a main menu or title screen. Finally, pressing back from this home screen should do the default action.
To respond to the back button, add a Rule with a condition like:
Actor receives event: key “back” is down
Type “back” without quotation marks in the key field manually (you won’t find it on the keyboard UI popup). Within the rule, you will likely use Change Scene or Unpause Game as appropriate. For a simple design, there should be an actor with this kind of rule on every scene except your home screen. With no “back” rule on the home screen, the back button will do the default OS action.
Is anyone able to clarify what this 'BACK' button issue actually is?
i.e. - do we need to have a visible on-screen touchable button in each scene which leads back to our menu/home scene?
Or: Does the rule described in the GS Cookbook need to be hidden in a actor on every scene - and if so, does the rule (key "back" is down) actually detect the hardware input on tizen devices?
@LumpApps I am having the same problem. I can't seem to install the dmg. I'm on mavericks.. i guess i need to bust out the old white macbook with Lion and try that. :P
Yes, my old macbook installs it fine. it's running Lion 10.7.5
Does anyone know if it's ok for us to install the PC version (bootcamp or parallels) to do the authoring or should we stay in mac
Comments
Supporting the back button Tizen apps must support a logical action in response to the hardware “back” button. The default OS action if you do nothing is to exit the app. If your game has multiple scenes, you should respond to the back button by navigating logically back through menus, level select screens, etc. Repeatedly pressing back should eventually return you to a “home” screen, such as a main menu or title screen. Finally, pressing back from this home screen should do the default action. To respond to the back button, add a Rule with a condition like: Actor receives event: key “back” is down Type “back” without quotation marks in the key field manually (you won’t find it on the keyboard UI popup). Within the rule, you will likely use Change Scene or Unpause Game as appropriate. For a simple design, there should be an actor with this kind of rule on every scene except your home screen. With no “back” rule on the home screen, the back button will do the default OS action.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I got a 10, for one of my apps! chaching!
Now I would like to cash in on the publishing cash prizes pleeeease fixeth
Also @jonmulcahy how will you test that if you don't have a device ???
Free Mini Games and Demo Templates
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Generating the .wgt needs ages
...and is there any way to test it in some kind of emulator? I would rather not release any game without testing
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Lump Apps and My Assets
I haven't published anything for Android, and only two apps for iOS so far, so I don't think I'm on the hit list!
Cheers.
Downloading works fine but the .dmg is not working. It gives "“inst-manager.app” is damaged and can’t be opened. You should eject the disk image." when I open the installer.
Anyone else getting this?
Lump Apps and My Assets
@digichain I submitted one last night, so I will post if it gets approved or denied
I'll be installing the sdk tonight. I'm still on mountain lion as I don't update my os until GS officially supports it. I always wait to update my os a few months as a practice while things shake out.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
and it does´t run in the emulator...
Free Mini Games and Demo Templates
In the terms and conditions there's a link to this appbackr Inc. Xchange Publisher document, to which we are agreeing:
http://www.appbackr.com/documents/Xchange Publisher Agreement_2-23-13.pdf
i.e. - do we need to have a visible on-screen touchable button in each scene which leads back to our menu/home scene?
Or:
Does the rule described in the GS Cookbook need to be hidden in a actor on every scene - and if so, does the rule (key "back" is down) actually detect the hardware input on tizen devices?
Yes, my old macbook installs it fine. it's running Lion 10.7.5
Does anyone know if it's ok for us to install the PC version (bootcamp or parallels) to do the authoring or should we stay in mac