Adhoc build not opening on iPad with iOS 7.0.4
lycettebros
Member, PRO Posts: 1,598
Having now got a recent build published (as the server was down) I have now hit something curious.
I have an adhoc build file installed in iTunes. It shows as being able to be installed onto my iOS 7.0.4 iPad and installs the file but leaves the icon greyed out. When you hit the app it changes its name to "installing..." and does not open.
I just installed 7.0.4 (xCode 5.0) on my iPad, this being the only change and the adhoc no longer works I presume this is the problem. To check this I tried to install the build onto my iOS 7.0 and the build file does not even show up as installable!! (I have successfully installed it in the past).
Can anyone confirm problems or not with 7.0.4 and GS adhoc builds? Thanks
I have an adhoc build file installed in iTunes. It shows as being able to be installed onto my iOS 7.0.4 iPad and installs the file but leaves the icon greyed out. When you hit the app it changes its name to "installing..." and does not open.
I just installed 7.0.4 (xCode 5.0) on my iPad, this being the only change and the adhoc no longer works I presume this is the problem. To check this I tried to install the build onto my iOS 7.0 and the build file does not even show up as installable!! (I have successfully installed it in the past).
Can anyone confirm problems or not with 7.0.4 and GS adhoc builds? Thanks
Comments
help ) ) ) ) )
*Many* times.
Mainly because my bundle identifier was something like com.sheepy.testgame but when I got the game back from GS all I could select was 'iOS developer' in the drop down menu.
I tried that anyway and it worked fine (surprisingly I might add!).
I tried again with the update to my game, and the bundle identifiers appeared as expected when I got the game back from GS.
It's certainly all a bit odd at the moment!
Hope that might help somehow,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
My ad hoc is an update for a published game that works well in ios 6, but crashes in ios 7. The app was originally published with 0.10.3 and my ad hoc is done with 0.10.4. I used xcode 4.6.3.
I will follow this thread closely.
I have not upgraded to Mavericks or 5.0.2 - I might try 5.0.2 first as Mavericks scares me based on the posts I have seen.
And, knowing you are working on this encourages me. I will try to get back to my similar issue later this week and let you know if I make any progress.
That might help narrow things down a bit.
I have had a response from GS bug reports about this. They are recommending I install my app file following this procedure - using Xcode to install the app file (I have never used this only dragging it into iTunes and syncing, which has always worked):
http://cookbook.gamesalad.com/tutorials/3/parts/58
Will report how this works tonight after work.
The dragging method has worked for me since day one and seems easier to me than opening Xcode. There does not seem to be a flood of others reporting or commenting on the problem so it may be isolated to me and @kolabo
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
It is essential to make sure all of your certificates and prov files are up to date and installed correctly and then the install process should be all good!
Made a new ad hoc certificate, and also tested using Test Flight.
Hi - this is an old thread, but was running into similar issues on ADHOC testing with the icon grayed out on my device and stuck on "installing" if I installed it on my iPhone using drag and drop into iTunes. So I tried Xcode, and when I went to Devices and dragged my program to the app section, it said my provisioning profile was wrong.
It turns out that (and this may seem obvious to most but it is not if you are running into this problem) that when you request your certificate from the certificate assistant in Keychain Access, make sure the email you enter is the SAME email as the one you use to log in to developer.apple.com/membercenter. In my case, I was logged into my developer ID using one email address, and then using an apple ID for my certificate email.
Then when you create your development and distribution certificates from the certificate you requested they will be the right ones. The provisioning profiles you create will similarly be the right ones too. From there, once you sign off your app, you can either drag via iTunes or via Xcode (I hadn't done that before - thanks for the tip).
Interesting...as I had never seen the certificate show any other email address...and I have 5. Makes perfect sense it looks for the email your Apple account is under.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing