How to avoid bad performance (processor heavy stuff)?

UPUP Member Posts: 70
edited November -1 in Working with GS (Mac)
HI all,
I've only started playing around in Gamesalad creator 2 days ago (loving it so far!!),
and planning to buy the Express version as soon as I receive my tax return in maybe a month or so, yáááy!! (Then I also have access to the viewer and know if my frame rate is going nuts)

I've already come to understand using constraints slows down performance.
So there's one thing to avoid using too much.

Would you guys have more tips and pointers to specific things which should
be avoided as much as possible to ensure a game runs smoothly?
Are there any rules of thumb maybe?

It would be nice to have a bit of an idea of limitations I might run into (as a complete noob)
before seriously diving in and bumping my head like an idiot and get discouraged.

I'm hoping this post might eventually help any newbies like myself to get started
with a better understanding of what to expect and what not.

Thanks a lot people!!

Comments

  • UPUP Member Posts: 70
    Tshirtbooth, Thanks a lot!! Very valuable pointers!

    By 'actors that are not seen', you mean actors that for example only indicate a clickable area (no graphics involved), right?

    About Audio, would you recommend certain settings? I mean, low quality I understand,
    but where's the limit not to fall into the horribly low quality section? (I guess it's more a matter of using my ears in this case, trail & error)

    Thanks again!
  • ChaserChaser Member Posts: 1,453
    Try not to spawn more than maybe 6 actors at exactly the same time and try not to animate the background as it can take it's toll as well. If you are going to animate numerous actors at the same time and they move fast the maybe reduce the 72dpi to 36
  • UPUP Member Posts: 70
    Nice one Chaser, thanks!
  • UPUP Member Posts: 70
    Maybe a dumb question,
    in case I DO want to use an animated background, would an animated GIF work,
    or does it have to be a PNG image sequence?
  • ChaserChaser Member Posts: 1,453
    Png
  • Rob2Rob2 Member Posts: 2,402
    For some reason (It's a BUG as far as I concerned) if your images have their dpi tag set at anything other than 72dpi GS will not display them correctly, if GS sees a dpi setting other than 72 it will start fooling with your pixels, this is complete nonsense. For an explanation of why GS has got dpi up the creek, google or wiki..
  • MightyBooshMightyBoosh Member Posts: 83
    Thanks Tshirtbooth great tips
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