Not quite sure as to what I should say here . . . basically, could I have some help please?

So. I'm a Student in Games Design. My first real project is to make and publish a 2D game for people to play here in the GameSaladArcade.

So, I'm being set different tasks in order to gain some sort of understanding of the game salad engine. So far I have accomplished recreating the games known as "Pong" and "Breakout" (Player vs Player and Player vs Bricks) but as they are already existing games I cannot publish them, otherwise everyone would have release a Pong clone by now.

The tasks that I am now obligated to accomplish . . . are to make a character that can jump 2 times (double Jump)

and to make a health system so that when a "Health item" is collected a set amount of health is recovered and when a projectile hits the character, he/she loses some health, the last condition is that the maximum health can only contain a set value of 100 (100 health then no more)

Any advice would greatly appreciated and If you have any questions about my game, feel free to ask away. Thank you.
(please consider that I am using a Windows version of game salad and that the "Gravity" attribute does not exist on the Windows version.)

Comments

  • -Timo--Timo- Member Posts: 2,313
    edited December 2013
    I have some free templates you can use
    http://forums.gamesalad.com/discussion/60848/timolapre1998-s-free-template-extravaganza#latest
    they are all endless and there is an endless sidescroller with double jump as you were looking for that
    you can use the accelerate behavior for gravity
  • LegionError121LegionError121 Member Posts: 2
    I have some free templates you can use
    http://forums.gamesalad.com/discussion/60848/timolapre1998-s-free-template-extravaganza#latest
    they are all endless and there is an endless sidescroller with double jump as you were looking for that
    you can use the accelerate behavior for gravity
    Thank You dude, I will credit you for this help (By your username) in my work and the game I am making. (if your templates work)

    I cannot tell you how much this helped me. thank you.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I have a video on run and jump.
  • LegionError121LegionError121 Member Posts: 2
    I have a video on run and jump.
    Well. I have the Running part and I know how to make my character sprint if I wanted to. I just need to know how to limit my jumps to 2. 1 from the ground and 1 in the air. I'm just not sure how to set up the intergers and counters so that it works.

    In a nutshell:
    Jump Counter Resets/changes atribute to 0 when character makes contact with the ground.
    Each time space is pressed, +1 is added to Jump Counter.
    If space is pressed and Jump Counter is less that +2 then change characters velocity to 270(up) by 320 for 1.25 seconds.

    There's just something I'm doing wrong/missing out. If your video indeed does feature a solution to this, I would most appreciate it and credit you in my next game. Otherwise, It would a great help if you were to just tell me what I am doing wrong. Thank you :3
  • Thunder_ChildThunder_Child Member Posts: 2,343
    uh actually you can make your own pong or breakout if you wanted too....there are no rules against it...yes it may be an idea that has run dry....however... If you create your own version with some sort of twist.....it may be a hit ! NEVER say you can't do something...pong or breakout would be a very good start. Tshirtbooth has many video toots that can be utilized to make that style of game easy....and would help you learn the basics and rules behind GS...I'm still learning but these forums can be great...no they never want to build your game for you...but after exhausting every method you can to find an answer...that's when the help really comes rolling forward with some real pros here in the forums. Good luck
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