Not quite sure as to what I should say here . . . basically, could I have some help please?
LegionError121
Member Posts: 2
So. I'm a Student in Games Design. My first real project is to make and publish a 2D game for people to play here in the GameSaladArcade.
So, I'm being set different tasks in order to gain some sort of understanding of the game salad engine. So far I have accomplished recreating the games known as "Pong" and "Breakout" (Player vs Player and Player vs Bricks) but as they are already existing games I cannot publish them, otherwise everyone would have release a Pong clone by now.
The tasks that I am now obligated to accomplish . . . are to make a character that can jump 2 times (double Jump)
and to make a health system so that when a "Health item" is collected a set amount of health is recovered and when a projectile hits the character, he/she loses some health, the last condition is that the maximum health can only contain a set value of 100 (100 health then no more)
Any advice would greatly appreciated and If you have any questions about my game, feel free to ask away. Thank you.
(please consider that I am using a Windows version of game salad and that the "Gravity" attribute does not exist on the Windows version.)
So, I'm being set different tasks in order to gain some sort of understanding of the game salad engine. So far I have accomplished recreating the games known as "Pong" and "Breakout" (Player vs Player and Player vs Bricks) but as they are already existing games I cannot publish them, otherwise everyone would have release a Pong clone by now.
The tasks that I am now obligated to accomplish . . . are to make a character that can jump 2 times (double Jump)
and to make a health system so that when a "Health item" is collected a set amount of health is recovered and when a projectile hits the character, he/she loses some health, the last condition is that the maximum health can only contain a set value of 100 (100 health then no more)
Any advice would greatly appreciated and If you have any questions about my game, feel free to ask away. Thank you.
(please consider that I am using a Windows version of game salad and that the "Gravity" attribute does not exist on the Windows version.)
Comments
http://forums.gamesalad.com/discussion/60848/timolapre1998-s-free-template-extravaganza#latest
they are all endless and there is an endless sidescroller with double jump as you were looking for that
you can use the accelerate behavior for gravity
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I cannot tell you how much this helped me. thank you.
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In a nutshell:
Jump Counter Resets/changes atribute to 0 when character makes contact with the ground.
Each time space is pressed, +1 is added to Jump Counter.
If space is pressed and Jump Counter is less that +2 then change characters velocity to 270(up) by 320 for 1.25 seconds.
There's just something I'm doing wrong/missing out. If your video indeed does feature a solution to this, I would most appreciate it and credit you in my next game. Otherwise, It would a great help if you were to just tell me what I am doing wrong. Thank you
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